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1.60b Patch Notes

Started by Caohmin, Feb 05, 2003, 03:13 PM

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Caohmin

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Dark Age of Camelot

Test Version 1.60b Release Notes

Wednesday, February 5, 2003

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NEW THINGS AND BUG FIXES

- (SI Only) The paperdoll image should no longer be corrupted by alt-tabbing in fullscreen mode.

- (SI Only) You can now run multiple instances of the client on the same computer when running in windowed mode. You may not log into the same server on two different realms (except for Co-op and PVP servers). PLEASE BE AWARE that running two instances of Camelot on one computer is not recommended and will work with only the most advanced computer systems. For today's Pendragon version, you will be able to run two versions of Camelot simultaneously only if you have 512megs or more of system RAM. If you run into any problems with running two Camelot instances on the same computer, exit one of them before calling customer support. Please note that we are testing this on Pendragon right now; we may or may not move this feature live based on user and testing feedback.

- There was a problem with the Bonedancer focus snare spell that would result in the character losing all spell points. This has been fixed.

- Each time a player attempts to enter/exit stealth, a roughly one and a half second timer is set in which they can't attempt to do it again. This fixes the stealth spamming exploit.

- (SI Client Only) Lava should now glow in Muspelheim.

- Delving store objects past the first page should now work.

- A number of bugs with the /groundassist command have been fixed. The range it can be used in has also been increased to help make it more useful for siege equipment "spotters".

- Dispel mesmerize spells will no longer remove the immunity timer if the target has a sleeping mesmerize effect on them.

- The Mercenary ability Dirty Tricks should delve properly now (it was previously delving as a "combat heal chant").

- Improved the bonus values on items dropped using the random object generator. While the difference won't be as significant at low levels, at high levels there will be a noticeable increase in the bonuses on randomly generated drops.

- Player guild messages and the guild Message Of The Day should now echo to other regions much more consistently.

- A Necromancer's target window will now update to reflect a target his pet has acquired, if he does not already have a target.

- Previously, the combat style Kelgor's Might (Midgard, Savage) would pull otherwise stationary NPCs from frontier keeps. This has been fixed.

BATTLEGROUND NOTES

Version 1.60 has a couple of large changes to the battleground system. The intent of these changes is to get more players involved in RvR at lower levels by incenting them with experience points. There are two major parts of these additions: we've added a new lower-level battleground for those players levels 15-19, and now you can gain lots of experience by completing each Battleground.

Experience for Battlegrounds

We've added a system for experience rewards for completing each battleground. Basically, when you complete a battleground, you can go to a new special NPC that will give you a medal. That medal can be taken to another new NPC and turned in for a significant amount of experience points.

To complete a battleground, you must achieve three objectives (note that only the keep raid must take place in the Battleground, the rest can be achieved in standard RvR):

1. Participating and living through a successful raid on a central keep that has been held by the enemy for at least 45 minutes

2. Being at the realm point cap for that battleground

3. Being in the level range for the battleground, plus one level.

Please note that the realm points need not all be earned in the battleground - they can be gained in standard RvR as well. Once players have participated in a keep raid and reached the required Realm Point level, players go to a new NPC in their home city and receive their medal of valor.

You can only receive the medal for a battleground if you are within the level range for that specific battleground, plus one level. For instance, you can only receive the Thidranki medal if you are between 20 and 25.

ALSO PLEASE NOTE THAT THE MAXIMUM RP FOR EACH BATTLEGROUND REMAINS UNCHANGED. IF YOU EARN MORE THAN THE MAXIMUM RP ALLOWED IN A PARTICULAR BATTLEGROUND, YOU WILL NOT BE ABLE TO ENTER THAT BATTLEGROUND, AND THUS WILL NOT BE ABLE TO GET YOUR MEDAL OF VALOR.

Medal NPCs

Camelot: Commander Kise can be found on the porch of his house by The Mug.

Jordheim: Ostaden who is repairing his equipment at the local smithy.

TirNaNog: Mobryn who resides in a house near the Chamber of Arms.

After receiving the medal, players may turn in the medal and receive a substantial experience reward. Please note that battleground medals must be used within one level of the level cap for a battleground. For example, you can turn in the medal and receive the experience reward for Thidranki at 25 but not at 26 or above. You can only turn in one medal per battleground.

Battlefield Experience NPCs

Camelot: Sir Dinairak is in the royal library.

Jordheim: Aiesill is in the great hall.

TirNaNog: Rheollyn is in the palace courtyard.


New Low-Level Battleground

Additionally, a new battleground, Abermenai, has been opened for players to get their very first taste of RVR action at an earlier level. Characters can enter Abermenai if they are level 15-19. The realm point cap for this battleground is lower than Thidranki(125), but high enough so that players can purchase their first realm abilities at an earlier level.

CORPSE SUMMONER CHANGES

Corpse Summoners are intended to help retrieve relics - some players are using corpse summoners to camp out in keeps and simply defend it, gaining Realm Points all the time. This had led to a situation where some Realms actively do not want their Relics. We're making two changes in this version to incent Realms to want to keep their Relics and to not over-use their Corpse Summoners.

1. Characters who are defending their home frontier against invaders with a corpse summoner in their realm will now receive a 15% RP bonus for each enemy relic they currently control (Up to a 60% total bonus) to recognize the added difficulty of defense in this situation and as an additional relic reward.

2. Characters now will not earn Realm Points in the 30 minutes following a resurrection at a corpse summoner.


NEW HATS

At long last, Dark Age of Camelot gets some new distinctive headwear. Please note that these hats are primarily intended as fun costumes to dress up in, but at least some of them in each Realm also can double as Cloth Armor. We'll be adding in new non-armor clothing outfits as well in a few weeks.

- New hats have been added to the game as well as patterns for two of the hats which can be crafted as armor.

Albion

Pointed Steeple Hat
Crown
Woodsman's Cap
Jester Hat
Tarboosh
Pointed Steeple Hat Pattern
Crown Pattern

Midgard

Pointed Steeple Hat
Circlet
Fur-Trimmed Cap
Winged Hat
Wolf-head Hat
Pointed Steeple Hat Pattern
Circlet Pattern

Hibernia

Pointed Steeple Hat
Wreath
Woodsman's Hat
Entwined Leaf Hat
Antlered Hat
Pointed Steeple Hat Pattern
Wreath Pattern


We have added 1 new merchant to each realm. These merchants travel between the two towns outside of the capital city and sell the hats and patterns that we have added.

Albion: Merwyn Hawley
Midgard: Vinandr
Hibernia: Melanaha


NEW CHAT GROUP COMMANDS

/cg listen - puts the chat group on listen mode. Only the moderator and leaders can speak.

/cg leader - declare another member of the chat group as a leader. This player can invite other players into the chat group and speak when the chat group is on listen mode.

/cg public - The chatgroup is public and anyone can join by typing /cg join

/cg private - The chatgroup is invite or password only.

/cg join - joins a public chat group by name of the moderator.

/cg join - joins a private chat group which has a password set.

/cg password - display the current password for the chat group (moderator only)

/cg password clear - clear the current password (moderator only)

/cg password - set a new password

NEW ANIMATIONS AND EFFECTS

- You now see an animation when drinking potions.

- You'll now see a graphical effect when you level.

- Binding now has an animation.

- A new effect has been added for when a Spellcraft overcharge goes horribly wrong.

- You'll now see a special animation when /praying at your gravesite.

- Three new emotes have been added - beg, induct, and dismiss. Use /beg to plead, /induct when inducting a new guild member (or other ceremonial occasion), and /dismiss to visually show someone that you're done with them.

NEW RVR "CON" COLORS

Any player level 35-50 will see any other player 35-50 who is lower than them as "yellow". You will still see players higher than you as orange/red/purple. If you or your target is lower than level 42, the con color will be the same as they have been. The intent of this change is to have high-level characters not immediately go after lower-level enemies that are "easy" kills.

Please note that this change does not affect anything other than how the player cons to you. To-hit, damage, etc, are NOT affected by this.

SPELL AND REALM ABILITY NOTES

Albion Changes

We're entering into the home stretch of Albion changes based on some detailed analysis of the realm's capabilities. Hopefully the recent changes will help smooth out the capabilities of the realm in RvR by making required RvR abilities more prevalent, without making them more powerful.

Cleric Changes

- Increased the range on the baseline stun to 1350, and decreased the cast time on the spec single target DD to 3 seconds.

- Added 2 new line of buffs in the Enhancement spec track.

1) These spells are 10 minute group cast buffs, which for the duration give the chance to proc a healing effect when hit.

29 Strength From Adversity
38 Test of Faith
49 Trial By Fire

2) These spells are 15 minute self buffs which raise melee damage output.

17 Refiner's Strength
28 Purifying Strength
39 Mercybringer

Friar Changes

Added group targetted heal-over-time spell to Rejuvenation spec track:

24 Blessed Encouragement
34 Holy Encouragment
44 Champion's Encouragment

Minstrel Changes

- Significantly reduced the cost of offensive shouts to be comparable to other classes.

- Increased stun shout duration to be comparable to other single target stun spells.

- Added new hit point buffer song:

30 Barrier of Sound
40 Shield of Melody
50 Wall of Song

Mage (Base Class) Changes

- Instead of getting the root spell Minor Crippling at L3 in Body Destruction, Mages now get the Vitality Drain lifetap upgrade.

Sorcerer Changes

- Increased Mind Spec AE Mez to 1875 range.

Cabalist Changes

- Life transfers will now transfer up to the listed delve value before healing critical hits from RAs are factored in, and half the amount transferred will be deducted from the caster. The costs have been raised significantly however to bring them closer in cost to major heal spells. If the caster doesn't have enough life to cast the spell at full value, it will still cast successfully, but will reduce the caster to 1 hitpoint.

- Changed Ruby Simulacrum proc to be a ranged spell that can be interrupted.

- Increased melee damage on Sapphire Simulacrum.

- Increased defense on Emerald Simulacrum and the damage on its DoT proc.

- Increased damage on Jade Simulacrum's damage shield self buff.


Realm Ability Changes

- Longshot now has a reuse timer of 5 minutes, and Volley now has a reuse timer of 1 minute.

- Brilliant Aura of Deflection should now last 30 seconds (not 60) as the documentation on the Herald indicates.

Skald Changes
- Significantly reduced the cost of Warcry, Battle Whoop, and Stunning Shout
lines to be comparable to other classes.

SIEGE WARCRAFT NOTES

- Ballistas will now do triple damage against other pieces of siege equipment.

- Ballista and Catapult ammo now stack up to 20

- The non-raw wood components for catapults and ballistae now weight roughly half of what they did previously. This puts them down into the range of non-raw wood weight of the rams.

- Catapults and Ballistae will naturally degrade now half as fast as they did previously.

- The arming timer for Ballistae and Catapults has been cut in half (so 10 and 15 respectively).

CLASSIC CAMELOT WORLD NOTES

Hibernia Notes

- A new horse route has been added from Brynach to Drum Cain in Hibernia.

General Quest Notes

The caster staff rewards for the level 40 guild quest have been changed. The new versions no longer have a proc; instead they now come with a charged effect. Anyone who completes the quests will now receive the new staffs. For anyone who has already completed the quests, an NPC has been added to each capital city that will gladly take the old staff and return the new one.

Midgard: Braden who is on the second floor in the house with the three caster trainers.

Hibernia: Vinry who can be found in the chamber of magic.

Albion: Magess Dejahra who can be found in the first floor of the library in the Academy.


Albion Quest Notes

- Weakened Bonds: Players should now find that Archdruid Glasan is once again spawning.

- Malignant Creatures: All players should now be able to complete this quest.

- Willing Sacrifice: Players should once again be able to summon High Priest Andania with a willing sacrifice.

- Hands of Fate: The Shade of Ambrosius should be working correctly again.


Hibernia Quest Notes

- The Lesser of Two Evils: Players should now find that the siabra and curmudgeons once again have their battle at high noon.


Darkness Falls Notes

- Prince Asmoien and Prince Ba'alorien's AI was updated to ensure their encounters reliability.

- The imp merchants of Darkness Falls will no longer aggro on characters from the realm they sell items for. They are also not attackable by the realm they sell items for. Players can still attack other realms merchants, but doing so will ruin their faction with their own merchants and not allow them to purchase items until they raise their faction. As a side effect of this change, none of these merchants will be killable at all on the PvE or PvP servers.


Dungeon Notes

Albion: Tomb of Mithra: The aggro range of the Mithra initiates has been reduced to match that of the other monsters in the area. It was previously set larger than it should have been.


Tradeskill Merchant Notes

In keeping with our policy of not having tradeskill merchants in range of the tradeskill tools, we have moved many tools so it will not be possible to stand in one area, purchase materials, and craft without moving. The towns that have had tools moved are listed below, as well as what tools were moved.

Albion:
Cornwall station: The forge has been moved to a more appropriate location.

Midgard:
Gna Faste: The lathe and the forge have been moved to more appropriate locations.

Hibernia:
Innis Carthaig: The lathe has been moved to a more appropriate location.
Tir na Nog: The alchemy table has been moved to just outside of the druid cirle.


Item Notes

In order to compete with Shrouded Isles items, future item drops and quest rewards level 40+ will now come into existence with the magic bonus appropriate to the item's level, instead of the magic bonus that corresponds to the material from which it is made. Previously, the magic bonus was capped at 25% in most instances because the objects are made from their respective 8th level material type. As for Darkness Falls vendor items, the sapphire seal equipment will now have a 25% magic bonus, and the diamond seal equipment will have a 30% magic bonus. This change to the magic bonus for old world items DOES NOT apply to existing objects already in a player's inventory at the time of the patch...it applies only to future drops, future finished quests, and future DF vendor purchases.

The old world "uber rare" objects have had their magic bonuses upgraded to comply with current standards. These objects are the 90% quality ones you rarely see dropping in the old world, up to level 31. This applies only to future drops of these items, not ones that are currently in existence on a player.

- Barbed Ebon Coif (Midgard) now has the correct chain icon and graphic instead of leather.

- The Siabrian Staff of Light, Siabrian Staff of Enchantment, and Siabrian Staff of the Void (Hibernia) now have the correct number of max charges.

SHROUDED ISLES WORLD NOTES

New Albion Quests

Protecting Anniogel (level 8)
The Drakoran are a continual threat to the town of Anniogel in the Isle of Glass. Kaere, an Inconnu sent to aid Lady Treva Evasca, is seeking out brave souls to help her protect the town from possible attacks. Seek out Kaere if you wish to help protect Anniogel.

Undead Infestation (level 30)
Eafa Smith in Caifelle needs some worthy adventurers to help him with the undead infestation ruining his lands. Seek him out and hear his story.


Midgard Quest Notes

- Savages have been added to the list of classes that may get the Ghastly Axe one-time drop quest.

- Morvalt Crystal: The material type was set incorrectly on two of the rewards for this quest. Because material type does not auto-update, players can take their Studded Mammoth Pants and their Fur Brushed Chain Legs back to Kekov and exchange them for a pair with the correct armor factor and material type. Players must have the Morvalt Crystal listed in their completed quests list. The exchange may only be performed once.


New Midgard Quests

Solving the Argument (level 10)
Ailsa and Olvaerr in Dyrfjell are having a terrible argument and it's keeping Skorri from doing his job. Skorri is looking for someone to help him end the argument. If you think you can end the argument, speak with Skorri in Dyrfjell.

Helping the Weaponsmith (level 25)
Yrling in Aegir's Landing needs some help with some experimental armor he's been working on. If you're traveling that way, you could stop by and see if he needs help.


New Hibernia Quests

Cyllane's Cure (level 10)
Cyllane has recently come to Hy Brasil to give aid to Niara, the Priestess of the Grove. Cyllane must collect some things for Niara, but she does not know the land. she is looking for someone to help her. Speak to Cyllane in Bann-didein if you can aid her.

The Sylvan's Pain (level 47)
Some Sylvan have come down with some strange disease that causes them great pain! Sandu is offering a nice reward to any who can cure them. If you think you can help cure them, speak with him in Droighaid.


Albion Dungeon Notes

- Barak is no longer charmable.


Midgard Dungeon Notes

- Tuscaren Glacier: King Tuscar's sword would only take on the magical properties of the first spell that hit him. His sword will now properly take on the magical properties of the spells he is hit with for short periods of time throughout the course of his battles

- The Shambling Shade should no longer be given as a kill task.


Hibernia Dungeon Notes

- Cothrom Gorge: Dremcis will not summon his Beomarbhan pet as often as he did after it is slain. The Fuilslathach's will now dissolve a short time after the Beomarbhan's death.


Item Notes

- The staff Quarter Might now has the correct bonus - a plus to staff.

- Scureol's Belt, from the Ogre's Might quest, given to friars and infiltrators, now has constitution 5 and dexterity 5. The piety stat has been removed

- Vine Covered Sleeves (Hibernia) now increase blunt skill instead of piercing.

- The Hollowed Earthmelder Wrist unique item (Hibernia) should now equip in the proper slot. This change should automatically update for players who already have one.

- Khrin's Claw (Midgard) no longer increases power. Instead, the quickness bonus has been increased to +7.

- The Blade of Ibicus (Midgard) should no longer display that it is usable in the left hand.

- Ibicus Studded Sleeves (Midgard) are now made of metal instead of leather. Note that this does not auto-update.

- Keelladna Falion in Domnann should be dropping random object generator weapons that are the appropriate level.

- The Drakoran Scale Robe (Albion) is now set to the correct material and level.

- The Phosphorescent Belt (Hibernia) had the Piety bonus changed to Empathy.

- Particle effects were added to the weapons in Caer Sidi (Albion), Tuscaran Glacier (Midgard), and Galladoria (Hibernia). There are still some weapons in these dungeons that have no particle effects, because there are none that fit correctly at this time.

Beaded Resisting Stones

There will be a change to the Beaded Resisting Stones, one of the random quest rewards for Ancestral Secrets. IN THE NEXT PATCH, THE NECKLACE WILL BE SET TO NO TRADE. Everyone needs to make sure the necklace is where you want it to stay, because after the next patch you won't be able to give it to any other characters.

We are making this change because we will be implementing some changes in the quest that will allow ALL Midgard players the opportunity to get this highly coveted necklace, even if they have already finished the quest. Look for patch notes explaining the changes we made. Please note that quests that offer equivalent rewards for Albion and Hibernia are in the works.

In keeping with our policy of not having tradeskill merchants in range of the tradeskill tools, we have moved many tools so it will not be possible to stand in one area, purchase materials, and craft without moving. The towns that have had tools moved are listed below, as well as what tools were moved.

Albion:
Fort Gwyntell: The alchemy table has been moved to a more appropriate location.

Midgard:
Knarr: The lathe, forge, and alchemy table have been moved to a more appropriate location.

Hibernia:
Aalid Feie: The forge and alchemy table have been moved to more appropriate locations.
Droighaid: The forge and alchemy table have been moved to more appropriate locations.


Additional Salvage Changes

The new salvage chart introduced in version 1.59 has been applied to the handmade magic loot (not the "unique" ROG loot) from named mobs in Shrouded Isles. As a refresher, here is the chart again:

Item size:
small - small shields, small weapons, gloves, boots
medium - medium shields, medium weapons, sleeves, hats
large - large/2h weapons, large shields, legs, chest pieces

Salvage chart:
small - 5 metal/ore/strips; 12 leather/wood; 18 cloth
medium - 10 metal/ore/strips; 24 leather/wood; 36 cloth
large - 15 metal/ore/strips; 36 leather/wood; 54 cloth


New Delve Information

In Shrouded Isles, some of the named monster drops have a functionality that has been hard to explain, and to identify at a glance. Those items were set up as armor and weapon procs, but the procs are limited to a certain number of charges. The delve info for those items up until now only displayed the "charged magic item" portion of the item, which leads to many players being frustrated when the objects don't work with the "use" key. So, with this patch, the delve info for those charged-proc items has changed. If you have a piece of armor that has a charged proc, instead of seeing "charged magic item" above the number of charges, you will now see "Defensive Proc Charges." For weapons, if the proc is charged, you will now see "Offensive Proc Charges." Items that are set up to have normal charges will still display the usual "Charged Magic Item" line. Please note that these charged-proc objects can be recharged like a normal charged item.


Monster Loot Changes

The following quest monsters do not drop unique items anymore. These monsters are associated with quests and should not have had unique items associated with them, due to their respawn rate.

ALBION - Barak, Nalsor, Kelsanor, Pazia, Tyian, Avice Swett, Bartholomew Swett, Warin Grym, Everard Grym, Juliana Grym

MIDGARD - Pyserlian, Edrigu, Modolf, Loden, Urtzi

HIBERNIA - Cronwort, Fuilwort, Tachtwort, Luaire, Rinne, Taiore, Laraida, Adwyth, Drygau, Anhylaw


Cooperative Server Notes

- Dun Ailinne and Caer Berkstead have had their difficulty slightly decreased.
Nottmoor Faste, Avarkar Faste, Hlidskialf and Blendrake Faste have had their difficulty slightly increased.

Quests

- Animists should now be able to complete the Albion quest Restoring the Magic.

- Animists and Valewalkers should now be able to continue working on the Stoneheart Quest.

- Blademasters, Champions, Shamans and Spiritmasters should now be able to complete the Albion quest Malignant Creatures.


Malison

This is probably one of the most amazing patches for cabalists I've seen since they introduced stacking DOTs.

They introduced a casting (or so it seems) pet for me!  If his damage is even close to that of the enchanters, I'll be bloody amazed!   Then they went and upgraded the dmg and offense abilites on my other pets.  Then they upgraded the jade??? This is unbelievable.  I just hope that the dmg shield on the jade is comparable to my top level focus dmg shield) though i suppose it could help a body or spirit cabalist.

Then they went and helped out sorcerers, threw a bone to minstrels, made good on some promises to clerics!  now there's even a battleground for levels 15 to 19.  That's just too cool, now I wish i had specc'd my infiltrator for stealth properly.  

The corpse summoner changes pretty much suck, but at least we'll want to get our relics back.  Though I have no idea how we'd overcome the mid hordes.



Gueuze

People are talking about the class changes, but what I find interesting is that you can now make your own buffbot/PLer with the new multi-client mode.  With the new additions to the enhance line, clerics might get even rarer.

I guess their way of countering buffbots is to let everyone make one without having two accounts.


Bolldar Bloodaxe

Some nice changes there, but still nothing for wizards :(

Amberryl

This is a sign of good things to come. Albion is slowly getting love = )))))))))))))))

Mchagen

IMO we don't need a 15-19 BG, we need a 36-40 one...
It's not a big deal to rvr at a pathetic level 15 because most of your class abilities are really defined until level 20.  

As it currently stands, the gap of 36-45 for rvr purposes is too large because no one goes out at that low anymore, and if you do, you're barely even cannon fodder.

I'm glad that the cleric changes that were supposed to be implemented in the last patch were brought back.  I'm still wondering why Sanya posted they were "too powerful" and yet they are the exact same ones that were taken out of last patch.  Aside from the enhance line changes--which are really a slap in the face since clerics don't need these paltry band-aid fixes, they need new CC in their smite line since the mes changes.  More power to the buffbots!  

I'd wait and see whether mythic holds through on all these 'albion band-aid fixes' and just doesn't pull another stealth nerf on them right before they're released as they did to the changes that went live in 1.59.


Rosslyn

"People are talking about the class changes, but what I find interesting is that you can now make your own buffbot/PLer with the new multi-client mode.  With the new additions to the enhance line, clerics might get even rarer.

I guess their way of countering buffbots is to let everyone make one without having two accounts."

I didn't read it this way at all.  It seems to me that  you can just run the client twice on one machine instead of needing 2 machines to run your two accounts.  I'd imagine that you still could only be logged in one time per account.  I think you'll still need two accounts to have your own personal buffbot/PL session.


Mchagen

Right Ross.

It's funny how they added in the fact that people can't log into different realms on the same server on the same computer.  Does mythic really care about spybots, or rather, can mythic really do anything about them?

Heck, if I really wanted to spy, I'd make a friend on another server that I played in.  Get said person to log into my home realm and let the spy reports start flowing from said person.  It's not too difficult.  Of course, said person would have to be as devious as I would in said situation.  

Or better yet, I can skip around the said situation above and load up IRC.  If I had said program. ;P

Said I said the cat. ;)


Bolldar Bloodaxe

Buffbots could be countered to some extent simply by making cleric buffs have a range in which they work. I cant see many of the buffed Assassins wanted to drag a highly visible buffer about with them :P I don't follow the comments about these changes making clerics rare? They seem like quite useful additions as a cleric tho i think they (hoepfully) may allow clerics a respec for them. They still seem to be enhancing some classes which are not really so badly in need of it ie Cabalists which from what I have been told are pretty good in RvR and clerics which in my exp do pretty well also. Theurgists and wizards would seem to be in much more urgent need.

Mchagen

Clerics have had the biggest reduction in the game aside from scouts/archer class.  I guess that's not a reason to give them some improvements though?  They're the only primary healer class with no viable CC, given the mez nerf.

IMO, theurgists have needed more help than any other class in the game since day one, even back then their air line was the only viable spec.  Nothing has changed except even air sucks now.  

I agree with you that wizards need improvement though.  


Mchagen

I've spent the last three hours trolling boards--ign boards no less.  Someone kill me now please.  

/em tries to get back into warhammer 40k.

/end public anouncement, continue on please :)


Mchagen

Oh, and about buffbots.  The counter argument was/is players that are getting buffs from people who are actually on their clerics were saying they shouldn't be penalized if there's a range cap and they go off scouting for their group.  

Bah, I pulled a hat trick on this post :/


Zutroy

- Longshot now has a reuse timer of 5 minutes, and Volley now has a reuse timer of 1 minute.

Woot archers are now officially BALANCED!


Mchagen

I hope this wasn't the supposed 'archer fix' I was hearing rumors about, heh.  They still reek, what's that 24 total realm pts for the two, what a waste.  

Dreadshade

Yay! Give us new ugly hats instead of fixes!