News:

Back from the dead.

Main Menu

1.62E

Started by Lifesbane, May 01, 2003, 09:27 PM

Previous topic - Next topic

Lifesbane

Smaller dose, this time:

=====================================

Dark Age of Camelot

Test Version 1.62e Release Notes

Thursday, May 1, 2003

=====================================

Here's some fixes that weren't quite ready for Pendragon testing earlier this morning when we locked down the 1.62d version because they were not approved by our Product Quality department. They are ready for testing on Pendragon now.

NEW THINGS AND BUG FIXES

- Some of the spell changes did not make the transition from our internal patch server to Pendragon in 1.62d. Everything should now be as advertised on Pendragon.

- The 1.62d note: "Added a L50 DD, Obsidian Strike, in the Darkness base list to make it more consistent with the base lists in other Realms" also applies to Bonedancers.

MORE ARCHER NOTES

- We've adjusted the way we calculate fumbles for Archery. Archery attacks have always had fumbles calculated differently than regular melee attacks. We've reworked this part of the Archery fumble calculation to be more in line with the way melee fumbles work, meaning Archers should notice a substantial decrease in their fumble rates, somewhere on the order of 1/4 what they were.

- Camouflage timers will no longer be reset by PvE attacks. Only an attack by the Archer on another player or a pet or turret controlled by another player will reset the timer. Camouflage is designed to let the Archer scout in PvP situations, so PvE interactions should not affect its timer.

- NOTE: We have seen complaints that Archers miss their targets at a higher rate then melee fighters. Please be aware that we have run extensive tests as well as looked at the formulas and have found the miss rates for Archers and melee are the same. We will continue to look into this as more reports and logs are generated by Archers, but for now there are no miss fixes.

- NOTE: We are working on one more fix for Archers, a long awaited See Hidden adjustment. However, it is still going through testing here, and is not ready for today's version but will be ready soon. We are currently looking at a system which will vary the range that an assassin can see a non camouflaged hidden archer anywhere from 1/4 to 3/4 of the current range depending on the archer's stealth spec vs the assassin's level. On average this would mean an assassin would have to be within about 1/2 the range that he can see the archer from now. Look for more on this change soon.

/LEVEL NOTES

- We no longer exclude Pendragon level 50's from using the /level command.

- Using /level will now temporarily result in a level 20 character for testing on Pendragon


Lifesbane

f00k yea for camo/see hidden changes!

Caohmin

wow, less fumbles too. nice.

Malison

I'm guessing why archers notice more misses is because they never style and get +hit bonuses on their bows.  

The fact that you have a relatively slow weapon compounds the problem, when you miss, you really notice the change in you DPS, i think this is similar to what most Armsman report with polearms.

I tried to take Lifesbane to the mid portal this morning, but he couldn't stealth past the naburite drinkers.  Need more stealth, and cowbell!


Durandana

What i find really funny. They admit that they had archers on a different fumble rate after denying there was a problem. Fine fix the damn nerf.

Next step stop beating around the bush on our problem with misses. in RvR most attacks are styled attacks that have medium to high to hit bonus that take Endurance.

Archers do not get a To hit bonus on their shots but they consume endurance just like a styled attack. Give archers a to hit bonus on archer attacks. Once their endurance is used up then let them keep shooting but their shots have no bonus.

That would make it fair but it makes too much sense for them to implement.


Anybody else ready for the next game?


Malison

Interesting note:

I've never played a MMORPG where I wasn't nerfed (directly or indirectly)

I wonder if that will ever change.


Mchagen

"Anybody else ready for the next game?"

Yeah, where is it... SB and WoW are kinda lame/look lame imo.  I didn't like what blizzard did with d2 after they got to their expansion.  To say blizzard only produces quality/no problem games would be saying something similiar to mythic never screws up.  

That's what kinda peeves me really.  Just because the original was somewhat good, it doesn't mean the sequel will hit par.  That's what a lot of people are buying into about blizzard games.    


Axecleaver

Fumble rates were FOUR TIMES HIGHER for archers... I can tell you Reinn fumbled constantly when I tried to play him, very frustrating. This fix alone is going to be pretty big. The see hidden change is also huge and will go a long, long way to fixing archer stealth issues.

Too bad they didn't give it to minstrels too.


Malison

Blizzard games are fun, and pretty well tested from what I have seen.  I think the main thing with D2 was battlenet play.  I never really think of it as an Online game.


Kirin

hmm nice changes, im waiting for noreen to come back, hell be happy..
Ohh btw Malison, Narubite drinkers, Essence shredders and Cambions all see through stealth like you were never stealthed, 64 stealth wont let you get past those ;) if youre an assasin you gotta kill em or try to sneak by

Malison

Thanks for the info!  I wonder if a scout will be able to take an orange con drinker after the patch...


Kirin

buffed probably

Kirin

then again the pathing in DF sucks ass.. but maybe that ramp on the mid side there might be room, dunno..

Heh i found out the hard way bout the stealth thing, when i was like 44 w Desa i tried to stealth through and got eaten.. i was like: umm wtf? the mustve seen me... so i went back.. this time i tried avoiding them and the ganked me... then a third time.. soooooooooooooo...
/send Siphon yo WTF is up with Drinks and Shreds? i cant get past em.
Siphon: umm they see through stealth.. noob

ARGH!! so i ended up loosing a nice chunk of exp at 44 cause i was stubborn and kept trying to get through


Lifesbane

getting me xp deaths mal?? :)

...then again, i'd say getting my cabalist 20-something levels just about makes up for that ;)


Bolldar Bloodaxe

The archer fumbles must be level based cos mine rarely ever fumbles at 25. Im not looking forward to this lol archers were just as effective as i liked them to be and I can see this being back to the days of constant deaths to archers. Nerf Stealth out fo the game altogether would fix a lot of problems.