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For those of you that dident copy over to Frontears

Started by Zepha, May 06, 2004, 10:45 PM

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Zepha

All i can say is bleh, this is looking like our pop is not going to support this that good, I can take a tower solo with no buffs and no ram, but the keeps are like imposable to take, alb took DC once, thats the only keep that fell, just a heads up, might be time to PvE more :P

Axecleaver

Anytime I get in a battle over 3 groups I go red and then crash out to linkdead, so it's hard to judge.

I tried to take a tower solo but I ran around on the map where the tower was supposed to be and couldn't find it for the life of me so I gave up.

It seems like you have to take all the towers before you can even hope to scratch the keep; and then if it's defended you're still in trouble. We'll see how it goes.


Siddhartha

Did frontiers last night and I was pretty impressed. Except for the lag. :-) I'm sure there will be plenty to complain about, but over all it looks pretty damn fun. At least it'll be fun until we figure out the sucky parts. Some of the RAs are pretty cool and interesting.

Static tempest was fun getting hit with even :-) the graphics are really cool. The siege weapons are amazing, the battle sounds have a great feel to them. I was still killing people last night, so my worrying about resists was maybe off base. We'll see.

TS was nice to have. The first time I saw a little luri run across my path it scared the crap out of me. Thing is, I wasn't about to attack him. 800 is really nothing for range. Even 1000 wouldn't be enough I don't think.

Still not sure what RAs to get. IP is starting to look attractive, because the lvl of PD I'm willing to invest in doesn't do anything against assasins - my nemesis, so maybe I'll go Purge, IP, TrueSight, LongShot, Tireless, but that leaves out aug dex and FE. Nice to have and I wish I could have them. BTW - do you think I could get by without purge? Do we still have group purge?

Seems like I need to spend more time on Pen figuring out my new playstyle. TS has fundamentally altered the archer's world; I just don't know how yet.


Axecleaver

I don't think you can get by without purge. Group purge, thankfully, has been removed from the game.

Caohmin

"I tried to take a tower solo but I ran around on the map where the tower was supposed to be and couldn't find it for the life of me so I gave up."

I'm surprised Ross hasn't chimed in with his favorite explorer comment. =)


Axecleaver

lol... saw they reset the switch again this morning (Friday) so you might still be able to copy all your people.

Rosslyn

"I'm surprised Ross hasn't chimed in with his favorite explorer comment. =) "

haha!  Nice going, MAGELLAN!!!1!  rofl, looks like they finally put stealth towers into the game.  Either that, or suddenly the "it was raining so we got lost on the way to Renaris from Sauvage" excuse suddenly sounds a little more reasonable.  :P

"doesn't do anything against assasins - my nemesis"

I'll beat this dead horse one more time.  Now that archers can see assassins with a *passive* ability, and assassins don't have see hidden anymore, I'm thinking that not only will assassins not be the bane of archers anymore, it'll actually swing back to being like it was at the beginning of the game where archers were the kings of RvR.  I'm basing this on the thought process of you being stealthed, you can see other stealthers at range, nobody can see you (with the possible exception of other archers), and you can choose 99% of  your battles.  This goes double for the other realms' archers who have more innate ability to get away after popping stealth.  I'd have less problem with passive truesight if they would leave SH in the game.  I think there would be some level of balance to that.  As it is, assassins will need a TS bot to go along w/ their buffbots.  :)


Caohmin

omg! cry more n00b! QQ

Actually, I don't think archers can see you at range; I thought the range got nerfed to 800.


Rosslyn

yeah, it's 800, but that's still pretty fkn far for a passive ability.

What's that, like half of bow range?  I bet I could get hit by three arrows before I closed that distance.


Siddhartha

Unfortunately 800 for me isn't that far. My bow range is 2100 or so. IF you got hit by three arrows on the way in, they were RapidFire shots AND none of them were evaded (unlikely because you are facing).

I dueled with an inf last night and since Pen is bugged I had the 800 range even with TS 2. The only way I could beat her is if purge was down. I could only get 2 rapid fire shots in also after the first one. If she hadn't been moving and I got a crit, it may have been a different story. Assasins will learn not to stand around (as archers have had to learn).

Mano a mano the fight has evened out a bit. It isn't an I win ability by any stretch of the imagination. Maybe it is for hunters and rangers, I don't know. BTW, Vanish allows you to get right up to that TS archer and perf.

In addition, most archers are going to get TS 2. 450 is really just so I can avoid assasins. It isn't even close to an offensive ability.

Lets check it out on Pen. this weekend, and I'll show you that it really isn't that bad. Especially if you group with me :-)


Siddhartha

Also - Vanish is the new and improved Cammo

Good news - Vanish 1, while not providing a speed spell, does not slow you down either. You are not moving at normal STEALTH speed during the 5 seconds, but at normal RUNNING speed. Which means you can run 1000 units before it expires and drops you to the normal(slow) stealth.

So if an archer pops you with TS, hit vanish and charge. Dead archer. Not sure what the problem is.


Axecleaver

That's a bug -- Vanish 1 is supposed to be regular stealth speed. Vanish 2 is runspeed 1.

Lifesbane

melee spec rangers are gunna pwn with the new TS imo...2 rapid fire shots + PD + IP and they'll be able to take on assasins no problem

scouts...not so much


Amberryl

i was on a bit last night, i joined bit's guild 'drunken scots' and we went on teamspeak and everything --- it was just hard to get used to underwater fighting- but the best thing ever is when you are underwater and you mezz a group that is above water - its an instant win

Nari

Isn't there a no combat timer when you use vanish?  That would keep the assassin from vanishing, charging and perfing, if I'm not mistaken.