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1.05 patch combat and careers

Started by Axecleaver, Nov 06, 2008, 09:00 AM

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Axecleaver

See here for a note from Mark Jacobs about this patch. Patch notes are not yet posted and are expected Friday, 11/7. I'm personally hoping for some tone-down of wiz/sorc AE and straight-up nerfing of the ability for BW's to debuff their own resists, but we'll see what happens.

Squiggies got a whole lot of love.


Caohmin

Haven't read the whole thing yet, but this:

"Rally masters have been put at every Warcamp to make moving around the world a bit easier and faster."

This should've been in from the beginning. Travel is painful as it is now.


Rosslyn

what, you mean i'll be able to bind someplace where there's a flight master?  holy mierda!

Lifesbane

the patch notes are here:
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=434

I'm not terribly impressed. Did BW's and Sorcs really need more damage?


Nari


Caohmin

"Tzeentch's Cordial: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same."

Zealots nerfed!


Axecleaver

The AE damage is already pretty sick in the right situations, and dot damage was too high. Now it's 25% higher? HoTs were also reduced [edit -found new numbers] 35% (!) so you'll get less healing.

BW damage reducers:
1. Playing with fire was fixed to not zap me for hot ticks, and it won't crit for 500 every time. That's something.
2. Detonate damage was reduced, then increased (it appears twice in the notes).  Couldn't find any numbers so this might have actually gone up.
3. Chance to crit at high conflagration will be reduced. This hasn't been patched to test server yet, so we don't know how much this will affect damage.

BW damage increasers (actually this is for ALL dots - sorc, magus, bw's, engineers, everybody)

1. ignite damage increased from int (primary stat) - looks like about 25% more damage
2. boiling blood increased - this is the big money killer already, and they upped it about 25%.

From a personal perspective, my Zealot build was nerfed hard.

1. Winds of insanity on live runs 8s with a 16s cooldown, and if you use Endless Gifts, you can cut the cooldown in half - so you can run it fulltime. Tough for melee to get to me tho they weren't ever the big problem. Now it's going to 30s cooldown, and can't use while moving. A stationary healer is a dead healer, so this is now completely useless.

2. Demon spittle - stat contribution halved, about 20% nerf. [less for lower levels, more for higher levels apparently]

3. All HoT's - about 50-70% of the healing you guys receive from me - nerfed 35%. Group heal (the remainder) unchanged. I almost never use my single-target heal because it is fragile (100% pushback) and only does about 15% more than the group heal, and to just one target.


Axecleaver

Well this is encouraging. Looks like they got a lot of negative feedback on some stuff and are holding off on changes to 1.05. Specifically:

1. Some crap about IB's we don't care about.

2. Heal hot nerf canceled for 1.05, big heal cast time reduction still in.

3. Dot damage increase canceled.

Looks like we are still gonna have to live with OP'd BW's for a while longer, though.


Caohmin

That's cool. I already suck at healing; I didn't need anything to make me suckier.

Axecleaver

I'm confused though because the actual patch notes don't say anything about these changes. I wonder if we'll see the changes live tonight or if it'll be in a "b" patch of some kind. The patch notes themselves are rather sparse.