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Dark Age of Camelot
Version 1.59b Test Release Notes
Tuesday, January 14, 2003
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NEW THINGS AND BUG FIXES
- We fixed a bug where sometimes, in rare cases, guild would be created using the same guild number. This led to problems where guild messages of the day showed messages from other guilds, mis-assignment of guild emblems, etc.
SPELL NOTES
We've taken a long look at Albion's spellcasting classes with an eye towards making them more functional, as well as more fun to play. These changes are now up for testing, please let us know what you think.
Cleric Changes
- The Smite spec Holy Anger line has had its range increased to 1500 and casting time reduced to 3 seconds.
- The Smite baseline stun (Stunning Flash line) has had its range increased to 1350.
Theurgist Changes
- Theurgist elementals can no longer be rooted or mezzed.
- Theurgist Confusing Gust line has had its radius raised to 350.
- Increased range of Theurgist summons to 2000.
Wizard Changes
- Reduced casting time of Burst of Steam line to 2.5 seconds, which matches the Spiritmaster and Enchanter PBAE cast times.
Friar Changes
- Increased duration of all Friar self buffs to 15 minutes.
Sorcerer/Cabalist Changes
- Increased value on L48 self shield Nullify Offense to 250.
Sorcerer Changes
- Sorcerers can now charm any monster type. This should strengthen their Mind spec considerably, and facilitate better charming in dungeons (where many monsters are undead).
- Added Minion Control to the Sorcerer RA list.
- Increased radius of Fog, Blanket and Cloud of Senility to 350.
- Added a power regen buff to Mind spec list so that all three realms have a version of this spell:
5 Comprehension of Power
15 Perception of Power
26 Perspicuity of Power
36 Cognition of Power
46 Lucidity of Power
- Instead of adding more crowd control to any realm, Sorcerers are getting two new ways of dealing with crowd control.
1) Added a self mez-duration reduction buff to Mind Spec.
16 Shield Mind
27 Harden Mind
35 Steel Mind
45 Invulnerable Mind
2) Added group mez-duration reduction chant to Mind Spec.
29 Solidarity of Mind
39 Unity of Mind
49 Brotherhood of the Mind
General Magic Changes
- Increased duration of all self-only buffs that had 10 minute timers to 15 minutes.
- Fixed a delve bug that affected the "cast time" print. Spells with fractional cast times were truncating the fractional component, so spells with 2.5 second cast times (for example) were listed as 2 seconds. Unless noted elsewhere in the patch notes, no cast times actually changed, they just print correctly now. Please note that spells on the Camelot Herald have always included the fractions of a second; it is only the delve print function that is being updated.
I don't like you Mythic, you didn't increase my Mez range.. You can go to hell now.
If confuse still works on my pets im banishing you all to another planet aswell.
Oh yeah, whos rollin a sorc now?
(Edited by Masta at 6:26 pm on Jan. 14, 2003)
If i had 26% body, we could get that down to 30 seconds.
I'm sorry, my life expectancy when the group is mezzed is about 6 seconds! God I hate standing out in a crowd.
But other than that, the changes look good. Now lets hope they don't just give it to every other realms, as has been there pattern in the past.
Also, I hope they listen to the Theurgists comments, and not the whining other realms who say that an umezzable pet is overpowered. anyone can outrun them..thats just sad. Hey wait, that sounds just like my pets!
Xem and Nocolis, you guys have to love the smite changes, though.
The ice wiz changes are long overdue.
The theurgist changes, I'm not sure if they're enough or not, but this might help the earth theurgist? Lets you contribute from 1700-1800 range from the battle which might help your survivability (although that's out of PBT range). Nari, I'll need a report on my desk by 8am Saturday.
Mind sorc changes might entice a few people out of retirement, who knows? The mana crack is great.
Overall, a good start toward bringing us back from the grave.
Need to get back on my Sorcerer.
Mythic still has along way to go with theurg's after the crap they pulled with animists.
The question is which version of the new abilities you're going to want. One thing they haven't mentioned, which will impact how people spec, is the Spell Level vs. Character Level bug/feature. It seems that the devs are aware of it, just not sure what they are doing about it.
As for the sorcerer changes I cant see them stopping people with same range AOE insta mezs and stuns from owning us. We may resist a little more and perhaps have a shorter duration mez. But with the life expectancy of a caster being so short generaly they still gonna be dead before any of those skills can be used. It will help but i cant see it redressing the balance and i think overall the patch was pretty woeful especially from a wizard point of view.
Clerics get a nice boost but then clerics were never doing that bad in RvR anyway.
and for one thing, if any class/spec gets any love in albion im happy...there it will hopefully help us as a realm overall.
also, they say there not done with the fixes...so hopefully theres more coming for albion (SCOUTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!)
What's better than winning a gold medal in the Special Olympics?
Not being retarded.
Even if you win, you're still retarded...