50 cleric (full respec/ra respec available), 50 scout, 41 inf, 40 minstrel.
~Mch
If anything, I'd see this as a good sign that mythic is willing to do some drastic changes to the line instead of the band-aid type fixes this last patch brings. Really, how does 250 greater range on stun and decreased casting time on specc'd smites improve the problems of clerics? You still have inferior CC abilities, none of the spells in the smite line can be used in conjunction with your healing/rezzing duties, and you have no ranged instas to use as an escape spell from casters.
It would have been nice if the annoucement had been worded a little better. It does sound at first reading that the changes were removed due to some major imbalance.
After looking at all the feedback and talking to various players, we've decided to not include the cleric changes in 1.59. As the changes are, they seem to be somewhat overpowering, so we need to be a little cautious. We appreciate all the help testing this patch. We are still going to look at the clerics, and we're still going to work with our various cleric friends, we're just not sure that this was the best thing we could do.
Ok, I agree with you 100% here Mch. How this overpowers clerics is beyond me. So what if spec smite damage is articifically increased by lowering the casting time. What's the point of having spec DD's if they're the same as the baseline?
Omegakirin@hotmail.com
take care bro
I'll probably troll the boards like I used to do with our old tig boards, so I'll be around here and there. I doubt I'll play another mmorg though, they're just too addictive for me. So you're all not rid of my nagging just yet. :)
hehe, seriously though, my pal who lent me his account for a while didn't re-up his billing info, and those chars aren't high-level enough for my purposes.
Drop me a line if you want to sell.
p.s. Nari I'll let you use it too bro. :-)
(Edited by Rosslyn at 4:51 pm on Jan. 23, 2003)