Dark Age of Camelot
Test Version 1.62j Release Notes
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Today's test update is comprised almost wholly of bug fixes to existing Pendragon problems that have been uncovered by our testing community.
NEW THINGS AND BUG FIXES
- We fixed a Pendragon-only bug with bolts that was attenuating their damage, causing them to do far less damage than intended. This has been fixed, and now bolts should be doing the correct amount of damage - which is more than bolts currently do on live. This will have to be tested thoroughly by the Pendragon community.
- Animist turrets summoned on the corners of Hibernian keeps should now spawn at the correct height location. This fixes a Pendragon-only bug.
- Previously Necromancers pets could run into visibility problems when trying to cast spells against obviously visible targets. This was a Pendragon only bug and has been fixed.
- Previously, friendly Animist turrets sometimes tried to buff dead group mates. This fixes a live bug.
- We fixed a bug where you would lose your new guild the first time you zoned. This fixes a Pendragon-only bug.
- Rapid Shot damage should be properly adjusted based on time spent preparing the shot. Previously Archers could get into a state where all their arrow damage was at 100%, whether it was rapid fired or not. This fixes a Pendragon-only bug.
- Now, you can use the /level command anywhere near your trainer. This is a change to the initial implementation of /level where you had to be in a capitol city. This will make it easier for newly leveled characters to get to their 5th level class trainers.
NEWBIE GUILDS
We've implemented the newbie guild system to go on all live servers in 1.62. This is the same system that has been featured on the PvP servers for the last few months. Now, when you create a new character, you'll be placed in a guild that is based on your new character's starting location. This will give legitimately new players some community in their general starting area via guild chat and an easy way to meet up with like-level new players. If desired, you can leave the newbie guild at any time.
Remind me to start taking logs when I go out to RvR after this patch.
weeee
some really good suggestions on the Dev board to make it so casters are more resistant to bolt and tanks less. Would be fair i think, gives each realm a caster that has way to fight tanks.
Can you guard-block a bolt?
The idiot runs up to me and tries to PBAOE me. I had landed 2 dots on him. So i switched pet to him, ran, turned and lifetapped. he ran to me, tried to PBAOE again, i lifetapped, ran, lifetapped.
End results 990 RP, 85 BP and one dead enchanter.
Then I saw a BD running solo, so i chased him. I couldn't catch him till i used one of your End potions. I nearsighted, his pets came for me. Then a hib group comes up and kills him, depriving me of any RP. Then they mezzed and killed me.
I really wanted to try out my tactics on the BD, but oh well. At least I killed an enchanter.
I guess he didn't want to try to QC stun me, because he'd have to get in 1k range, stand still, then cast and hope he wasnt interrupted, and i would be lifetapping him all the while.
Yeah told you the invig potions were teh win.
Yes, I've heard that guard will block bolts although I haven't done it myself.
Plus I had purge up :)
This is part of the reason I never attend duels. Most people won't ever duel me because for casters I just nearsight, and for tanks I just kite. If RvR was all about solo play, Cabalists would need a nerf.
(Edited by Malison at 3:01 pm on May 23, 2003)
QuoteQuote: from Malison on 1:15 pm on May 23, 2003
ROFL. thats so funny. I bet a great defense against a non MOC caster would be too just have my wizard go into melee mode. I bet they'd cry and go "WTF".
I wish this game was a little more open. On D2, i made a melee sorc, just but points into frost armor, enchant weapon, fire mastery, frost nova (oh yea pbaoe), and cold mastery, and it was the best spec ever! (aside from a poisen dagger necro)
I wanna make a melee sorc in DAoC = (
Have tried the new bolts out on Pendragon and not that impressed, im managing to get two off now before being cut down in under second by tanks but they still dont hit as hard as an enchanter does or a tank is able too. Will test that further but enchanter still is able to insta interupt too :( then the usual rigmarole of stun debuff etc.
"Snare effects on combat styles will no longer break when the target takes damage."