Vengeance

Vengeance => public => Topic started by: Axecleaver on Jul 21, 2003, 12:42 PM

Title: Nerf Paladins!
Post by: Axecleaver on Jul 21, 2003, 12:42 PM
God, I love a good Nerf Paladins!!!11!! post. Apparently some folks got enough paladins together and managed to use engage on ALL the relic guards, and snatch relics ninja-style:

http://vnboards.ign.com/message.asp?topic=53714068

Title: Nerf Paladins!
Post by: Nari on Jul 21, 2003, 12:54 PM
Lol...you need to stop influencing those other pallies axe...now they're too uber and will be squashed.
Title: Nerf Paladins!
Post by: Kirin on Jul 21, 2003, 01:58 PM
L....M....A....O
Anyone who can co-ordinate enough pallies to do this effectively deserves the relics
Title: Nerf Paladins!
Post by: Rosslyn on Jul 21, 2003, 02:20 PM
the point that the original complainer totally missed was the uber nukers in the relic keep can't really be engaged.  There's no blocking their spells, and I don't care how many pallies you have w/ healchant running, they won't live too long getting their asses toasted by those guys.
Title: Nerf Paladins!
Post by: Amberryl on Jul 21, 2003, 03:17 PM
OMG OMG OMG lets try it! axe! coordinate a pally group!
Title: Nerf Paladins!
Post by: Axecleaver on Jul 21, 2003, 04:09 PM
lol screw that man, on Iseult with our average player IQ we'd be dead in less than 30 seconds. I can't imagine how they managed to control their zerg well enough for this to actually work. And to keep it going for 5-10 minutes while the stealth teams broke the inner door? Damn dude that's crazy.
Title: Nerf Paladins!
Post by: Tydd on Jul 23, 2003, 01:54 PM
PURPLE MONKEY