Vengeance

Vengeance => public => Topic started by: Axecleaver on Sep 23, 2003, 02:45 PM

Title: Parity
Post by: Axecleaver on Sep 23, 2003, 02:45 PM
Not sure if you guys read Waterthread (http://www.waterthread.com) or not -- they've gone through some spotty times -- but they have a great article (http://www.waterthread.org/news/106316416423679.html) on the difference between balance and parity in MMOG's.

I think they got it perfectly right, the central idea being that people just want to believe that they have a chance to win in any given pvp scenario.

Title: Parity
Post by: Lifesbane on Sep 23, 2003, 03:35 PM
i definetly agree, good article. the problem is that the people who are less hard core want to be able to win! mythics gunna havta implement a mandatory minimum play time / day.

hehe, but really, the people who play 24/7 do so to be ubah for the most part. if doing so doesnt make their characters better theres really no point in playing so much for them. however, i do feel that the average player should be able to still remain competetive with more mederate ammounts of playtime

(Edited by Lifesbane at 2:42 pm on Sep. 23, 2003)

Title: Parity
Post by: Sodom on Sep 24, 2003, 01:28 AM
Bah, and I was hoping this was going to be a discussion on modem configuration. I say, bring back multiple Stop Bits. The more stop bits the better!
Title: Parity
Post by: Nari on Sep 24, 2003, 10:29 AM
/em shuffles through his notes to see what the hell Sod is talking about...
Title: Parity
Post by: Axecleaver on Sep 24, 2003, 11:48 AM
7n1-4tehwin