(source thread is here (http://vnboards.ign.com/message.asp?topic=57024934))
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I dont have my friar anymore but when i did Mastery of Arcane 3 is like having aug con 2, aug dex 3, aug str 2, aug quick 2
And yes I can confirm the AF Buff , Dex/quick / End Reduction and Haste buff are effected by this however end regen is NOT.
Example A: Buff cast by Sod (49 Enh) + 2 levels MoA (6% increase to value of buff as cast by Sod)
AF: ((52 * 1.25) 1.06) = 68.9
Str: ((50 * 1.25) 1.06) = 66.25
Dex: ((48 * 1.25) 1.06) = 63.6
Con: ((44 * 1.25) 1.06) = 58.3
Abs: ((15 * 1.25) 1.06) = 19.875 %
Spec AF: ((58 * 1.25) 1.06) = 76.85
Dex/Qui: ((69 * 1.25) 1.06) = 91.4
Resists: ((24 * 1.25) 1.06) = 31.8 %
End reduce: ((25 * 1.25) 1.06) = 33.125 %
Example B: Buff cast by Sod (49 Enh) + 2 levels MoA (6% increase to base value of buff)
AF: ((52 * 1.25) + (52 * 0.06)) = 68.12
Str: ((50 * 1.25) + (50 * 0.06)) = 65.5
Dex: ((48 * 1.25) + (48 * 0.06)) = 62.88
Con: ((44 * 1.25) + (44 * 0.06)) = 57.64
Abs: ((15 * 1.25) + (15 * 0.06)) = 19.65 %
Spec AF: ((58 * 1.25) + (58 * 0.06)) = 75.98
Dex/Qui: ((69 * 1.25) + (69 * 0.06)) = 90.39
Resists: ((24 * 1.25) + (24 * 0.06)) = 31.44 %
End reduce: ((25 * 1.25) + (25 * 0.06)) = 32.75%
Also, we know that values are rounded down to the nearest whole, but at what point does the rounding occur? After the final calculation, or at each step in the process?
I'm particularly interested in resists -- the original post didn't say anything about it, but I wonder if resists are really affected (other people seem to think so), and if so whether they can exceed the 26% cap.
QuoteQ: What is the max. effect resist that you can have? With all the magical items I have, certain resists display 60%+, however I believe I read that the max effective resist is 20% (or other number I don't recall). When asking other folks, I get a mix of answers ranging from 10% to unlimited. I've attempted to search the archives for an answerto this question, but can't seem to find it anywhere =) Would you be able to clarify this for me? Thank you =)A: There is a limit as to how much of a resist stat you can boost from any one source:
The max from items should be 26%
From buffs, 26%
Racial resists might add in up to 5%
The RA Avoidance of Magic can add up to 15%
The RA Brilliant Aura of Deflection can add up to 35%.By the way, I realize that all of those things can under the right circumstances add up to more than 100%. Even if ALL the resists are stacked together, I dont believe you can make yourself completely impervious to a particular attack type.
The answer to the question is you might be displaying 60% resist, but if all your resists are from items and only items, youre only getting a 26% effective resist.
So it really doesn't matter if MoA effects resist buffs, at least not if you take Enh up to 49 to get the 24 resist buffs - you'll be getting a 30% resist, the last 4 points of which are lost.
Now, you could stop at 37 Enh and take 5 levels of MoA (at a cost of 38 points) to get effective 23% resists, but that still won't cap you.
Anyways, went and did some testing on Pend. At level 50, using Sod's current spec (39 Staff, 49 Enh, 18 Rejuv, 9 Parry), fully buffed/equipped, I get the following bonuses from MoA3:
+4 CON
+9 DEX
+7 QUI
+6 AF
+24 Weaponskill
+7 HP
+2% to Matter/Heat/Cold resists.
Other interesting observations:
The difference in weaponskill between a friar with 50 staff/38 Enh and a friar with 39 staff/49 Enh is only 15 points if they're both relying only on self-buffs.
In conclusion, I went and dropped Purge in favor of Aug Acuity 2 and MoA3. I figure it's a fair trade-off, I never seem to utilize Purge very efficiently, and I'm sure everyone will smile when they see 52% resists when they group with me. Also, the extra piety to should give me at least 1 more buff to hand out.
Not me, that's for sure!
</pm's Zaius to hack him some officer credentials>