Vengeance

Vengeance => public => Topic started by: Axecleaver on Oct 31, 2003, 11:19 AM

Title: Fear our mad adventurin skillz
Post by: Axecleaver on Oct 31, 2003, 11:19 AM
From last night, us trying to figure out how to make our boat move... my sides still hurt

http://vengeance.parryfive.com/images/axecleaver/toa/sshot001.jpg

Title: Fear our mad adventurin skillz
Post by: Caohmin on Oct 31, 2003, 11:37 AM
That was hilarious. 'Click click click damn you!'

The best part was when we were waiting for the named mob to spawn and Ross shows up and I think, "Cool, we have a cleric now.' Then he goes afk and the named spawns and we kill it and he still afk. Then his water breathing potion wears off and he dies and he's still afk.

Check the mad healing skills on that cleric! Ross, you can be in my group anytime.

Title: Fear our mad adventurin skillz
Post by: Axecleaver on Oct 31, 2003, 04:30 PM
lol... he came back like 4 hours later and is like /o geez sorry... got tied up, haha. At least he got credit for the step before he drowned tho.
Title: Fear our mad adventurin skillz
Post by: Rosslyn on Oct 31, 2003, 05:04 PM
Yeah, I did!  woot!

That sucked badly, but I ended up having some fun.  I think I got my graphics back to normal too, so I should be better off next time.

Hey, anyone know where the "excavation sites" are?  I need to find one for a quest and dig there or something.

Title: Fear our mad adventurin skillz
Post by: Siddhartha on Oct 31, 2003, 05:27 PM
guys you may have catching up to do...i think VU went for #10 last night - don't know if they made it. I only have one step left till i can do #10. Need i think they said 1-2 full groups to do it?

When you guys gonna be on on Sat.?

Title: Fear our mad adventurin skillz
Post by: Siddhartha on Oct 31, 2003, 05:31 PM
Volcanus is sick btw - honestly if you don't have this expansion - get it. The graphics, story, etc. are everything I had thought DOAC would be...and wasn't
Title: Fear our mad adventurin skillz
Post by: Nari on Oct 31, 2003, 05:46 PM
I personally don't care how far VU got...they just want to get it as fast as possible.  I just want to enjoy it instead of trying to rush through.
Title: Fear our mad adventurin skillz
Post by: Axecleaver on Oct 31, 2003, 11:11 PM
Exactly. I had to stop myself the other night, I didn't want to finish stuff ahead of you guys.
Title: Fear our mad adventurin skillz
Post by: Siddhartha on Nov 01, 2003, 10:41 AM
didn't answer my question though - when you guys gnna be on?
Title: Fear our mad adventurin skillz
Post by: Lifesbane on Nov 01, 2003, 12:34 PM
i cant log in for more then 10 min without my internet going down :(

must. play. toa.

Title: Fear our mad adventurin skillz
Post by: Axecleaver on Nov 01, 2003, 01:40 PM
I played a little bit this afternoon but it's tough for me on weekends with the family. Let's get together every night around 8-9p EST, and if we have enough ppl to do something, we will.

I was all set to hate ToA but it has been a lot of fun so far.

Title: Fear our mad adventurin skillz
Post by: Amberryl on Nov 01, 2003, 05:22 PM
hehe looks fun, keep postin the pics guys = P
Title: Fear our mad adventurin skillz
Post by: Kirin on Nov 03, 2003, 02:38 AM
torn.. should i buy it?
Title: Fear our mad adventurin skillz
Post by: Caohmin on Nov 03, 2003, 11:31 AM
I got it for $23.99, so I thought it was a bargain. The graphics upgrade was worth it alone, imo.
Title: Fear our mad adventurin skillz
Post by: Kirin on Nov 03, 2003, 01:10 PM
Arghghrrr.. might crack.... do you guys plays often? like nightly?
Title: Fear our mad adventurin skillz
Post by: Axecleaver on Nov 03, 2003, 03:08 PM
I've been playing on and off, like 4-5 days a week, and so far since ToA came out I've had a guild group every night except the first night. We had 14 vengeance people on this weekend during prime time.
Title: Fear our mad adventurin skillz
Post by: Kirin on Nov 03, 2003, 08:31 PM
i think im gonna get it
Title: Fear our mad adventurin skillz
Post by: Mchagen on Nov 03, 2003, 09:47 PM
Have you guys seen emain with the new graphics... heh.
Title: Fear our mad adventurin skillz
Post by: Axecleaver on Nov 04, 2003, 01:40 AM
Emain... is that one of the zones off of Green Glades? No I haven't been there since ToA came out.
Title: Fear our mad adventurin skillz
Post by: Mchagen on Nov 04, 2003, 04:56 AM
It wasn't all green.  It had a rocky effect added into the landscape.
Title: Fear our mad adventurin skillz
Post by: Sodom on Nov 04, 2003, 11:04 AM
Okay, I broke down and picked up ToA, played a little bit before they brought the servers down this morning. Hooked up with some folks from Phoenix Ascension, and we started TrIAL 1 #5. We only managed to get the first giant down before they brought down the servers, but I managed to snag the Archmage staff he dropped.

I can't remmeber the stats, other than 50 focus for all lines and 29 hp, but there were no class restriction on it.. and it came with 10 charges of a DD that does 30% of a target's health in damage. Wonder if it works against keep lords, keep doors, epic mobs...

Oh wait, and it had a 7% range bonus vs. plants. Weird.

Title: Fear our mad adventurin skillz
Post by: Caohmin on Nov 04, 2003, 11:11 AM
Should work well against killer tomatoes...that are really far away.
Title: Fear our mad adventurin skillz
Post by: Axecleaver on Nov 04, 2003, 01:45 PM
Going to guess that trees would be about it in terms of "plant" mobs. Maybe buffbots count?

With range bonuses I bet you could find a bow that would let you snipe people outside at the PK's.

Title: Fear our mad adventurin skillz
Post by: Lifesbane on Nov 04, 2003, 06:18 PM
ive heard that all the bonuses are pve only...but ive also heard of a ranger/scout weapon that has like 20% bonus damage when fighting elves...so i dont know.

then again, i really hope that weapon doesnt exist...talk about overpowered. nevermind the fact that it would without a doubt have an anti-saracen counterpart.