looks good to me. it'll definetly add a lot more thinking to keep taking. one problem i see is making it even less posible to do non 3 am relic raids...overall it seems that there puting a lot into the rvr expansion though. one thing i think would be pretty cool is a group vs group dual kind of thing...like a seperate battleground type dealy or something. also, there doesnt seem to be an emain-ish type place (i.e. large open agro-free zones) which could be good or bad depending on how you look at it.
One thing that I wonder about is the feature of the steep slopes w/ a lip so that the people on the bottom can't see over until they're on the top.
Wouldn't this also mean that people on the top wouldn't see people coming up until they just popped at the top of the slope?
QuoteYou will note that portal keeps no longer exist. Instead, all three realms have frontiers in the same zone, and each frontier area is separated by an ocean.
So, is there a teleport in the new "border" keeps, or do we have to cross our frontier on foot to get to their frontier?
As far as everything else, while I'm all in favor of varied environments... how about having the terrain make sense? I'm specifically speaking of the string of 4, 6, 7, and 14. Plateau, forest, ruined city, and a swamp with a keep in the center... all right next to each other. Please Mythic, bring in a geologist to make sure the terrain makes sense, and an anthropologist to confirm that yes, people would go through the effort to build there.