Vengeance

Vengeance => public => Topic started by: Axecleaver on Jun 13, 2002, 01:00 PM

Title: Guild Rules
Post by: Axecleaver on Jun 13, 2002, 01:00 PM
Thought I'd put down here the guild rules for our older members and our newer ones. We have recently had a large influx of recruiting requests, and this should help answer a lot of questions about what it means to belong to Vengeance.

This is the speech I give to prospective members.

--

Vengeance has only one hard and fast rule: Be Nice.
"Be Nice" has a surprisingly large number of facets in a game like DaoC.

We respect our enemies. We never jump on their corpses or laugh. We bow, salute, wave, or (most appropriate for the chicks) kiss. Use your best judgement and behave responsibly when killing our fellow players. If you wish to disrespect a player who disrespected you, the most effective way to do this is to kill them and ignore their corpse. Repeatedly.

We conduct ourselves politely in guild chat, group chat, and most especially alliance chat. We do not curse or berate other players for playing a situation badly. We train, we discuss, but we don't criticize. If you feel the need to rant, use private tells to your best online friends, or find me or an officer.

We share mob camps when possible and work to accomodate our realm mates whenever we can. We go out of our way to rezz the fallen or help with a quest.
If you are mistreated by a realmmate, bring it to the attention of Axe or an officer. We will discuss the problem with their guildmaster.

Vengeance respects the time of our players. We never make demands on peoples' time. If someone needs to log, we don't make them feel guilty for leaving a good xp group. I may post a date and time for a relic raid, but I will never be upset with someone for not making it. This is a game, and "obligation" and "fun" rarely coexist peacefully together.

We never ask for powerlevelling. We don't beg for money or gear or XP in guildchat. All of these things may be offered to you in the course of our time together, but never impose yourself on the time of another player. It's all about respect.

Finally, Vengeance is not for everyone. We have had prominent members of our community leave the guild and remain on good terms after our separation. Redblade, Dieter, and Viconia are all former Vengeance players who we still work with frequently. If you ever decide to leave the guild, I ask that you speak with me personally before you do. I will either fix the problem or assist you in finding a guild that meets your needs.

Title: Guild Rules
Post by: Amberryl on Jun 17, 2002, 11:40 PM
/bump

(Edited by Amberryl at 6:57 am on May 14, 2003)

Title: Guild Rules
Post by: Axecleaver on Jul 12, 2002, 11:33 AM
Bump
Title: Guild Rules
Post by: Reinn on Jul 12, 2002, 08:57 PM
The simple concept of be nice, have fun and respect for the individual is what attracted me to Vengeance and keeps me here.  It is indeed a powerful and successful concept.  For me, it out weighs my own personal feelings about the the game DAoC as a whole.  I feel that it is a privledge to be associated with so many nice people.  You certainly are a unique and pleasant bunch Vengies!!
Title: Guild Rules
Post by: Lifesbane on Jul 13, 2002, 05:06 PM
as reinn said, a simple but teribly effective rule that has made this game/guild tons of fun for me
p.s. i think axe and all of our officers are doing a great job, especially in recruitment and stuff, mad props guys
Title: Guild Rules
Post by: Axecleaver on Aug 17, 2002, 04:36 PM
Bumped, for her pleasure.
Title: Guild Rules
Post by: Axecleaver on Oct 10, 2002, 05:40 PM
Had some requests from folks to join lately, bumping for easy access.
Title: Guild Rules
Post by: Kirin on Oct 11, 2002, 01:41 PM
woot
Title: Guild Rules
Post by: Masta on Oct 11, 2002, 05:44 PM
Phew. I thought i did something wrong and someone bumped it.
Title: Guild Rules
Post by: Myshkal on Oct 15, 2002, 10:42 PM
This is why I love this guild so. Even though I'm not the most active of players, or very knowledgable when it comes to certain things...I never feel stupid for asking. Everyone is very helpful and caring. Yeah the smack talk comes about, but that's what makes us so at ease with one another. I couldn't have found a better bunch people to hang out with online. You guys and gals are the best!!!  /em Group hug!!
Title: Guild Rules
Post by: Axecleaver on Oct 15, 2002, 10:56 PM
I feel the same way. I've talked about this before, but it bears mentioning again. I plan to play MMORPGs for a long time to come. When DaoC has finally lost its shine, I hope that the rest of you will be interested in sticking together. Reinn and Tydd and some other people have already gone off to Earth and Beyond, and I'm sure we'll all be trying out the Next Best Thing before too long. I hope we can all coordinate our efforts and manage to make those moves together.
Title: Guild Rules
Post by: Zutroy on Oct 16, 2002, 11:36 AM
"If you feel the need to rant, use private tells to your best online friends, or find me or an officer"

Woops... I think I violated that one a few times. And here I always thought people enjoyed my rants in guild chat about how overpowered skalds and assassins are. :\

edit - ....

(Edited by Zutroy at 11:02 pm on Dec. 6, 2003)

Title: Guild Rules
Post by: Axecleaver on Oct 16, 2002, 03:06 PM
I don't think anybody minds.

Spirit of the Law > Letter of the Law.

Title: Guild Rules
Post by: Gueuze on Oct 16, 2002, 07:10 PM
Yeah, definitely a big difference between the following two rants:

1)  F*&&*^* Echoic!

2) F*&&*^* Axecleaver!

I always handle that 2nd one in tells.

Title: Guild Rules
Post by: Lifesbane on Oct 16, 2002, 07:44 PM
lol
Title: Guild Rules
Post by: Durandana on Oct 16, 2002, 09:02 PM
LOL

Well on Bors they have a Rank called Guild Bi**h... I am sure if i cussed out Axe i would earn myself a nice new rank all to myself :)

As far as Other games coming out i really dont know what the next good 1 will be. I tried Earth and Beyond and it just didnt appeal to me at all. And AC 2 has a lot of stuff that i will not like either. Maybe something else is on the horizon <shrug>

Title: Guild Rules
Post by: Amberryl on Oct 16, 2002, 09:04 PM
Any of you guys still play CS? I havnt played it in a year, but i just installed it again because my brother wanted me to play with him. I went to some n3wb server where everyone sucked; i was like OMFG PWNED. Anyways, if any of you still play and have a specific server you play on, tell me and i'll join you someday. I miss the old days of being a CS admin. mmm.. SMITE
Title: Guild Rules
Post by: Axecleaver on Oct 17, 2002, 05:25 PM
Haven't played CS in a long time but me, Sodom, and Zaius used to play at work a while back. Zaius is awesome. I kinda suck.
Title: Guild Rules
Post by: Axecleaver on Oct 29, 2002, 08:55 PM
bump
Title: Guild Rules
Post by: zaius on Oct 29, 2002, 09:18 PM
QuoteQuote: from Axecleaver on 4:25 pm on Oct. 17, 2002
Zaius is awesome. I kinda suck.

/bump for an out of context quote.

(Sidd is good as well, he and I often went 1st and 2nd. Wish I kept that stats page)

Title: Guild Rules
Post by: Lifesbane on Oct 29, 2002, 10:07 PM
LOL
Title: Guild Rules
Post by: Kirin on Oct 30, 2002, 10:09 AM
Damn i was pretty good at CS too :P we should get together and hit up a Vengie night :) form a vengie team a own everyone
Title: Guild Rules
Post by: Amberryl on Oct 30, 2002, 06:56 PM
That would be cool. Do you guys have specific servers you play on? I used to be admin on one, but its gone now = (.
Title: Guild Rules
Post by: Axecleaver on Dec 04, 2002, 05:55 PM
Bumped
Title: Guild Rules
Post by: Siddhartha on Dec 05, 2002, 11:54 AM
>> me, Sodom, and Zaius

Uh, Axe? Uh what about me? You don't remember me repeatedly kicking your communist arse? Or covering your death runs with my phearsome sniper fire?

BTW, Axe was a paladin of sorts in that game as well. He was constantly rallying the troops, and making selfless suicidal point runs to draw fire. And always, always someone you could count on to watch your back.

Bah..enough love.

Nerf love.

Title: Guild Rules
Post by: Axecleaver on Dec 05, 2002, 03:30 PM
Actually we always put sidd and Zaius on opposite teams so that the rest of us would have a chance. Good times.
Title: Guild Rules
Post by: Mattee on Dec 05, 2002, 10:03 PM
I love this guild. It certainly has been the most amazing time!! I find myself logging in at least once a day to say hello to you guys and gals. The best part of the guild is ending up with real life friends due to our constant playing together as a team. What a sight it is when we have a full Vengie team out and about and we are all just having fun.

 
I realized I played this game too much when ...

on my wicked awesome trip to Virginia (4), I yelled "auto follow" at the cars in front of me. Yeah, that didn't work well the best I could get was cruise control.

I wished I could find a minst. so I could travel at a faster speed... (ummm try stepping on the gas, it works wonders!)

My last lame thought  after driving for about 12 hours,  If only I could find a port hole I could port to his house and not be lost. (Thankfully Sodom managed to find me. He makes for a great port!)

... and though I realized I might have played one too many hours, I made Sodom log on so we could say "hi" because it is in this guild that you find the best people around. Thanks for making the game great!!!

Title: Guild Rules
Post by: Amberryl on Dec 06, 2002, 12:12 AM
lol, kinda when i saw sunlight reflecting off water, and I thought to myself, "damn, those are some nice graphics."

We love ya too Mattee = P. Yea, Vengeance definatly does make this game great. If I had never joined this guild, i would have gotten rid of DAoC after like 2 weeks. I'm sure we could make any game great if we were all there. (I'm not suggesting we switch games yet = P I just bought SI)

Title: Guild Rules
Post by: Rosslyn on Dec 06, 2002, 10:15 AM
I agree totally.  As some of you know, my RL friends in this game are in different guilds and/or servers, so it would have been very easy to just pick up and hop to another guild at some point.  Even through some of the times when the game itself got to be a drag, Vengeance was always there to at least make it seem like there were other people sharing my misery, lol (not really, maybe it just got less fun for a while, not miserable).  

I guess I view the guild as an extended family of sorts.  I'm sure everyone has those days where they'd like to kill one of their family members, but then getting through times like that ends up making the family a little stronger (or a little more resistant to death threats, either way).

I have to say I'm a little envious of the folks who have been able to get together.  Other than our old pal Redblade, I've never had the pleasure of meeting one of you folks face to face.  I've mentioned this to one or two people, but it looks extremely likely that I'll be in Frederick, MD from the 25th through the 29th of January.  If anyone wants to get together for a drink, grab a bite, or just kick my a$$ for my stupid comments, please let me know.  :)

Title: Guild Rules
Post by: Amberryl on Dec 08, 2002, 11:05 AM
for a good time, come to Boston with me and LB :wink:
Title: Guild Rules
Post by: Rosslyn on Dec 08, 2002, 11:56 AM
Dang, I was in Boston during the summer.  I couldn't hook up w/ LB, but he did say something like "for a good time, call Amber"...

Title: Guild Rules
Post by: Amberryl on Dec 08, 2002, 12:06 PM
rofl!
Title: Guild Rules
Post by: Lifesbane on Dec 08, 2002, 12:45 PM
;)
Title: Guild Rules
Post by: Durandana on Jan 07, 2003, 09:09 PM
Bump for new guildies :)
Title: Guild Rules
Post by: Caohmin on Feb 06, 2003, 11:35 PM
Man, I went all the way back to October looking for this thread in the wrong forum. Stupid web board.
Title: Guild Rules
Post by: Axecleaver on Feb 07, 2003, 11:48 AM
There's a link to it from the vengeance web page too
Title: Guild Rules
Post by: Lifesbane on Feb 07, 2003, 03:05 PM
newb :)
Title: Guild Rules
Post by: Amberryl on Feb 07, 2003, 03:10 PM
Hahaha, let me just get this out of my system. Axe, you are one of the greatest leaders I've known... But when you post messages and i see the "The Tick" icon under your name, I can never take you seriously ^^
Title: Guild Rules
Post by: Lifesbane on Feb 07, 2003, 03:55 PM
amber is an even bigger newb, thats The Tick's sidekick ;)
Title: Guild Rules
Post by: Axecleaver on Feb 07, 2003, 05:18 PM
Nobody takes me seriously. That's part of The Plan.
Title: Guild Rules
Post by: Bolldar Bloodaxe on Feb 22, 2003, 10:14 PM
Im wondering how Greifing sits with out play nice policy?? I have seen in posts and guild chat a number of members boast of doing this of late.

It would seem to me that this is about as far from nice play as the guild rules define it as is possible.

Greifing is so far as i understand it the killing of players so that they suffer an experience loss, something which serves no purpose other than to upset/give someone a bad day.

When someone says they have greifed someone that is the context I understand it to be.

Title: Guild Rules
Post by: Caohmin on Feb 22, 2003, 10:19 PM
I disagree. That's not grief play at all. If someone is in a zone where pvp is possible, they assume all risks. An exp-loss death is one of those risks. There are plenty of places to safely exp.
Title: Guild Rules
Post by: Lifesbane on Feb 22, 2003, 10:48 PM
personally i kill any hib or mid, if posible ill try to avoid giving them xp deaths, but if it happens thats just a little longer untill their out in emain destroying me. i used to camp uppland and the gorge a lot untill i got too fed up with my damn class. i agree with caoh, theres plenty of safe places to XP...its a risk they take on the frontier or in DF

edit: if its a chanter i specificly try to xp death them...if i could grief every damn chanter in the game i would...repeatedly

(Edited by Lifesbane at 10:52 pm on Feb. 22, 2003)

Title: Guild Rules
Post by: Durandana on Feb 23, 2003, 01:08 AM
Well, i try to avoid XP deaths if at all possible... I know how i have felt when it was done to me and wouldn't want to make someone else feel the same way.

If it is a person that has done it too me in the past and i see them i will kill them then and get revenge. If it is an enemy that has made rude motions etc... I will probably not care about giving them XP death either.

Title: Guild Rules
Post by: Kirin on Feb 23, 2003, 02:17 AM
with all thats been going on on our server, when im out in Rvr, its me vs them, spare no one.. If i see a greybie exping out in Uppland, i wont kill him to provoke an exp death, cause i know if i wait a few more secs i can avoid that. If govers a bunch of high 40s are exping in DF, ill kill them, wether it gives an exp death or not, thats not important to me. Everyone exping out in DF or the frontier is taking a risk. Ill give greybies sympathy cause 10 steps out their gates in Upp isint quite "dangerous", but ill still kill them. Rvr is Rvr, and its not about the rps. The point is then you click on any mid or hib what does it say?
you see XXXX He is a member of an enemy realm!!
enemy means kill in my books..
i was in upp once and i came up against a grey skald exping. i /waved, /danced, and he danced back.. then i unstealthed and /danced and sat down. He stun shouted me and ran back to gates, and came back 5 secs later with 3 yellow cons who tore me apart. his stun that only lasts 20 seconds got me killed. So, spare no one, its a battlefield
Title: Guild Rules
Post by: Rosslyn on Feb 23, 2003, 02:41 AM
I might have griefed someone today, I'm not really sure and I honestly am not too worried about it.  I had logged in DF at diamond mobs near the shredders, and there were two hibs there (a yellow tank, so he may have bee lvl 50, and a green healer).  Knowing that I'd never get out of there w/o getting killed by them since I was on the other side of the room and they were blocking the entrance, I waited for the tank to pull a mahr.  At that point I stunned him, then went into melee w/ the green healer (druid, I think).  I killed the greenie and got the rp's, so he didn't suffer xp loss.  I killed the tank too, but got the "was damaged by an npc" message and got no RP's, so it's possible he lost some if he was under 50.  

As has been mentioned above though, if you XP in DF, you are basically asking for it.  It's an RP zone.  Also, if you XP in DF right next to the enemy's area w/ a 2-man group, you're really taking your chances.  Thirdly, if you die to a frigging rejuv cleric, there is no way in hell you will complain to anyone about it, because it's probably already causing you sufficient embarassment that you're likely to just delete your character and go back to playing solitaire.  :)

I'll admit that if I'm solo in the frontier and I feel like someone who could easily take me out waits until I'm engaged w/ a mob and then just stuns me, well yeah that's just mean-spirited (but also something I could avoid by staying out of the frontier).  However, I recall a time when several of us were XP'ing at the ellyll village, and some sneaky Spiritmaster waited until we had pulled a Champion or something, and he sicced his pet on our cleric and caused all sorts of mayhem.  I think we all died (or close to it), and he probably got some RP's.  In that case, I tip my hat to the person for taking advantage of the situation and being resourceful.  It's not often that one solo person can take out an entire group, and if you can get away with it then more power to you.

Title: Guild Rules
Post by: Bolldar Bloodaxe on Feb 23, 2003, 10:49 AM
Cant say I agree that players in frontier or DF are fair game to cause exp loss to just cos they are there, kill them perhaps, but exp loss no. If they had a choice perhaps, tho to me its not a nice thing to do under any circumstances. But truth is, quests require you to go to the frontier often, and certain items of equipment you can pretty much only get in DF (focus staffs for instance) so you dont get a lot of choice at all.

I know that sometimes it will be unavoidable but seems like something that should be avoided if possible. Also if that isnt greifing what is exactly?? Assume though from some officer comments here that greifing is ok under our guild rules not that i plan to do it.

Title: Guild Rules
Post by: Rosslyn on Feb 23, 2003, 05:54 PM
Well, whether you agree or not is certainly up to you and I for one respect your opinion.  I just disagree with it.  In simple terms, I think griefing is going out of your way to cause an xp death when you could easily avoid it and take the person out when they've finished fighting and healed up.  On the other hand, some situations call for using the mobs to your advantage (i.e. you're taking on a bigger group).  Also, if someone manages to keep pulling mobs without ever quite healing to 100%, I don't think anyone's obligated to sit there for an hour and wait until they're done xp'ing.  At that point, you kill them.

As far as the excuses of quests and some loot only being available in RvR zones, I think that's BS.  Yes, there are a few quests that take you out there.  They typically don't take you out to a certain spot to farm Ellylls, or any of the other popular xp spots.  As for loot, the reason some of the loot in these areas is good is because of the risk involved in getting it.  That risk, aside from the mobs, is the potential presence of realm enemies.  

If you want to take great pains to never cause an xp death for someone, that's admirable.  However, I for one don't plan on standing next to a group of mids while they finish off a Nightmare in DF, because I can be sure that I am not guaranteed the same courtesy.  An example to consider is the group of players (hibs in my experience) who prey on Alb XP groups at the Ellylls.  They take advantage of their non-aggro status with those mobs and hide in the ruins, and come out and stun us at every opportunity while we're pulling mobs.  Is it frustrating?  Yes, definitely, but to me the frustration isn't because they're trying to cause an xp death to a larger group of albs.  The frustration is there only because I can't chase them into the damned ruins and finish them off!  :)

Title: Guild Rules
Post by: Kirin on Feb 23, 2003, 05:58 PM
Griefing is: the act of purposely killing somone to provoke an exp loss. an example of this is:
http://www.routehero.com/boris/grief3-3.jpg

now, to justify it, you have to draw a line. Are you griefing because you want to? or is it to save your own skin? If you go out to provoke griefs, thats just lame.. if however youre in a situation like Pheuns where basically, if you dont wait the for guy to pull a mob, youre gonna get killed, id rather call it survival.
Theres nothing in the guild rules about griefing, just like theres nothing in the guild gules about co-operation with other realms on raids. I choose to never do it, even if the mids have all the relics and hibs are raiding or whatever, enemies are enemies wether or not we have common goals, we're still enemies according to the game rules, not the guild rules. Therefore Vengeance leaves the choice up to you. If youd rather die fighiting a 3vs1 battle honorably with no help from a mob in DF or stand a chance of winning after the grp pulls a mob, thats your own descision, but it will not be condoned by the Guild in any way.
IF HOWEVER, you go out to common exp spots just to grief (in which case you DONT get RP for kills) then youre just lame (personal opinion) and just want to provoke other peoples downfall (see pic i posted).
thats it form me

Title: Guild Rules
Post by: Nari on Feb 23, 2003, 07:46 PM
LOL, now THAT was a grief kill...
Title: Guild Rules
Post by: Lifesbane on Feb 23, 2003, 10:58 PM
griefing when its avoidable is pretty lame

unless of course your griefing a chanter

Title: Guild Rules
Post by: Mchagen on Feb 23, 2003, 11:10 PM
I guess it was BS when I was given all my epic quests from 40 to 48 in the frontiers.  On several characters...  

But I don't remember if I've ever been killed while facing off against a mob called for by an epic.  Mostly because I either do them when few people are on or because I can't get to them because there are too many enemies in the frontier.  I just don't try to.  

I don't think epics should have been in the frontiers at all.  It's mythics idea of 'streamlining' pve into pvp.

I don't like griefing myself, but as others said, there's risk involved in being in these zones.  Partially why I rarely go to df any more.  AC is much better imo.      

Title: Guild Rules
Post by: Caohmin on Feb 24, 2003, 11:20 AM
"Assume though from some officer comments here that greifing is ok under our guild rules not that i plan to do it."

That's a huge assumption based on your opinion of what is and is not 'griefing.'

To me, it's very simple: There are plenty of places to exp safe from enemies. You assume all risks when you go to an RvR zone. If you don't want to kill an enemy engaged with a mob, that's up to you. Saying that the officers in Vengeance condone grief play is flat out wrong and is based solely on your opinion.

A better example of grief play is the guy that killed the DF merchants in his own realm and prevented his ream-mates from buying equipment. He did this repeatedly for hours and several nights in a row and said he was doing it to piss off the people in his own realm.

Harassing or griefing your own guildies/realmmates is worse than causing your enemy a little loss of experience. There's very little someone can do about someone in their own realm harassing them except to /appeal.

However, if you want to avoid an exp death by the hands of the enemy you can just zone out and go somewhere else.

(Edited by Caohmin at 8:33 am on Feb. 24, 2003)

Title: Guild Rules
Post by: Bolldar Bloodaxe on Feb 26, 2003, 01:01 AM
I think the definition of greifing is pretty clear and it isnt doing stuff to your own realm mates. Nor do I in anyway agree that you can avoid either DF or frontiers, that simply flies in the face of the facts which anyone who has done quests will realise since they repeatedly take you into the frontiers. But we'll have to agree to disagree I guess.I dont think my comments involve any huge assumptions since I have simply gone off the comments made which were pretty clear and saying something isnt greifing doesnt change the fact it is as the bulk of people i think would define it despite it not being in a dictionary.
Title: Guild Rules
Post by: Kirin on Feb 26, 2003, 01:43 AM
if youd like to keep this argument going, plz open a new thread. this is not exactly what someone trying to read the guild rules wants to wade through to try and find what theyre looking for
Title: Guild Rules
Post by: Bolldar Bloodaxe on Feb 26, 2003, 02:20 AM
Fair enough :) i was really only seeking a clarification not an argument and I got that.
Title: Guild Rules
Post by: Amberryl on Jul 15, 2003, 12:16 AM
/bump
Title: Guild Rules
Post by: Kirin on Jul 16, 2003, 08:38 AM
huh?
Title: Guild Rules
Post by: Tydd on Jul 23, 2003, 01:59 PM
I play with myself.
Title: Guild Rules
Post by: Dargoh on Aug 08, 2003, 08:28 PM
/bump
We know that Tydd :)
Title: Guild Rules
Post by: Zutroy on Feb 15, 2004, 12:30 PM
QuoteQuote: from Caohmin on 10:20 am on Feb. 24, 2003
"...officers in Vengeance condone grief play"

?

Title: Guild Rules
Post by: Kirin on Feb 15, 2004, 12:52 PM
apparently
Title: Guild Rules
Post by: Rosslyn on Feb 15, 2004, 01:46 PM
I do, definitely.  I grief entire groups of people in DF w/ my cleric.

O.o

Title: Guild Rules
Post by: Axecleaver on Feb 15, 2004, 02:19 PM
This was a while ago, but I think this referred to the time I killed a full group of hibs with Axecleaverr in DF at the gatekeeper/knights. They were in that spot just past the gatekeeper, so to check for radar, I unstealthed behind the wall at knights.

If you've ever been there, there's no line of sight there, it's on the other side of the wall. So sure enough, about 5 seconds later the whole group comes charging through to find me. I went in TOWARD them figuring I'd be safer among the knights when they repopped than out in the cave where 8 people searching for 1 stealther would surely find me.

As luck would have it, knights repopped on them as they were moving back through. They got 3 knights (which wouldn't normally be a problem) and one angry infiltrator. I killed the druid with my perf chain, got mezzed, then dotted. I pop an invig potion (I had cheapies then). The chanter pet goes down despite the bard healing furiously, so I kill the bard while the knights beat on the chanter.

At this point I'm out of endurance, and kill one of the other casters who's trying to keep the chanter alive. Knights kill him. A warden who healed too much is the next to go. The other chanter is now killing knights with his pet who's managed to get aggro, but he can't take focus shield off to kill me or the knights get him. He kills the last knight with pbae, and it looks like trouble for axe.

So now it's down to a mentalist, a chanter, and me. The chanter must be out of power, because he comes over to melee me. I'm at about 10% health and it looks like I might be the ignoble victim of a staffkill. But I finally get the mentalist, and then (of course) I get an evade in. GG Dragonfang/hamstring (out of endurance) and unstyled melee to win it with about 2% life left.

So that's why I'm called a griefer.

Title: Guild Rules
Post by: Zutroy on Feb 15, 2004, 02:53 PM
Guild event this Tuesday, Feb 17th @ 8pm EST: Bring your level 50's to mithras.

We'll meet at the prydwen bridge, form groups and make sure each group has a sorc or mins with confuse. We'll move to mithra's at approx 8:15pm and zone in. Once inside, DO NOT GO DOWN! We'll rebuff and proceed down together as a group.

Along the way down to the promise room, we'll stop to confuse any mobs that are currently being fought and also confuse any mobs in the vicinity of the person fighting them. Once that person dies, we'll progress downwards again. If at any time a rez is requested, tell them not to release but don't rez them. If they keep asking you, tell them you're lost and need directions again.

When we reach the promise room, we'll clear the room multiple times, ensuring camp bonus is almost totally shot. If there's a full group camping that area, we'll use confuse to kill them first then we'll clear out the spawn.

After mithra's has been purged of lowbies, it's on to keltoi.

Title: Guild Rules
Post by: Caohmin on Feb 16, 2004, 01:50 AM
I'm in!

Edit: Oh and nice quote out of context. =)
That was me quoting something Bolldar said.

(Edited by Caohmin at 10:52 pm on Feb. 15, 2004)