http://vnboards.ign.com/Imperator_Development_Forum/b22238/60721200/?10
Here's the Q/A about it from last august:
http://camelotvault.ign.com/imperator/interviews/mbj_aug1303.shtml
My favorite line:
Q: Two major complaints of every MMORPG to date are camping and boring combat. How do you plan to resolve these issues?
Mark Jacobs: DAoC did and continues to do some pretty cool stuff to cut down on the amount of camping that happens in games of these types and were always looking to do more.
I've played DAoC for 2 1/2 years and I don't know what he's talking about. The leveling system in that game is a total camp-fest and that haven't done anything to change that. In fact, the addition of ToA just made it even worse with specific monster-type XP needed for leveling artifacts.
Oh, and if he means those stupid level 40 and 45 RvR "quests" that net you 3 bubbles of XP for taking a merchant keep and zerging your way to RR3, he's full of crap.