Currently in testing is a Realm Point pool. As players are killed around a keep, bonus Realm Points are added to a Realm Point pool that is awarded on a successful capture or defense of a keep.
Neat. I wonder what counts as a defense though?
perhaps if the whole group dies within range of the keep
maybe 5+ min of no guard deaths after a complete repop?
That would be a great definition actually... very hard to exploit too.