Vengeance

Vengeance => public => Topic started by: Axecleaver on Apr 26, 2004, 09:15 AM

Title: New keep guards
Post by: Axecleaver on Apr 26, 2004, 09:15 AM
http://users.pandora.be/breydel/DAOC_NF1/sshot141.jpg

Uses personal bp, guild bp, or money. Looks pretty cool.

More shots here: http://www.thatothersite.com/VenorUltimus/forums/viewtopic.php?t=7874

Title: New keep guards
Post by: Rosslyn on Apr 26, 2004, 10:04 AM
that stuff looks pretty cool.

I like the idea of more and different bonuses for owning more keeps, but at the same time it is a concern that an imbalanced server will be skewed even further by this sort of thing.  Maybe they'll put in some code to make it more difficult to take keeps based on how many you already have.

Title: New keep guards
Post by: Axecleaver on Apr 26, 2004, 10:46 AM
I know, it's like, issue number one for game theory, don't make winning reinforce the winning position or the winners will never lose. And they keep screwing it up.
Title: New keep guards
Post by: Siddhartha on Apr 26, 2004, 11:14 AM
Yeah not like there's a whole parcel of Von Neumans over there.
Title: New keep guards
Post by: Rosslyn on Apr 26, 2004, 11:53 AM
I admit there are two sides to the issue (the other being that there needs to be some benefit for "winning", or taking keeps/relics/whatever), but yeah, they seem to err on the side of encouraging realm imbalance most of the time.