Vengeance

Vengeance => public => Topic started by: Caohmin on Apr 29, 2004, 04:26 PM

Title: 1.70I patch notes
Post by: Caohmin on Apr 29, 2004, 04:26 PM

===================================


Dark Age of Camelot

Test Version 1.70i Release Notes

April 29, 2004


===================================

NEW THINGS AND BUG FIXES


- (Pendragon Only) Fixed an issue where the /clientsleep command and options menu were not syncing up correctly.

- (Pendragon, SI Only) Fixed an issue where resolution choices on the new Options Menu would not take effect.

NEW FRONTIERS NOTES


Siege Changes

- Siege engines now have the appropriate minimum range set.

- The velocity on mobile siege engines has been reduced.

- Boiling oil damage against players, pets, and realm enemy monsters has been quadrupled.

- Players who board a ram as a helper will immediately receive the helper pop-up message.

- Hitting the "swing" key too early as a helper will no longer give the, "The ram isn't ready to be fired yet", message.

TRADESKILL UPDATES


- Siegecraft - The ranged ballista, ranged catapult, and ranged trebuchet have been renamed to field ballista, field catapult, and field trebuchet.

- Many of the ingredients in Alchemy and Spellcrafting stores have been re-arranged. Items should be better organized into similar groupings, and alphabetized in some cases.

- Alchemy - A new set of dyes, Crafted Weapon Lusters, is available at skill level 1012. These dyes are intended for use only on player-crafted weapons. A crafted weapon luster remover is also available at skill level 730, under Dye Removal Agents. Please note that Legendary Weapons are not enabled to use the Crafted Weapon Lusters.

- Gest in Jordheim should no longer mention incorrect armor when players join the Order of Armorcrafters.

FOUNDATIONS NOTES


- Players who bought a Siegecraft Supplies merchant at the old price of 1 platinum should now be able to sell the merchant back for full price and purchase a new Siegecraft Supplies merchant for the new price of 100 gold.

****************************

I like the weapon dyes for pc weapons.

Title: 1.70I patch notes
Post by: Axecleaver on Apr 29, 2004, 06:04 PM
I'm going to have a pink thruster.
Title: 1.70I patch notes
Post by: Caohmin on Apr 29, 2004, 06:06 PM
Why because in RL yours is...nah, too easy.
Title: 1.70I patch notes
Post by: Zepha on Apr 29, 2004, 06:07 PM
Gonna dye zepha in bright red and get a pink hammer/2handed (depending if i respec)
Title: 1.70I patch notes
Post by: Rosslyn on Apr 30, 2004, 09:27 AM
wow, sounds like a couple of our tanks need to respec into limp-wristed slapping.

Title: 1.70I patch notes
Post by: Lifesbane on Apr 30, 2004, 12:39 PM
LOL ross
Title: 1.70I patch notes
Post by: Axecleaver on Apr 30, 2004, 01:15 PM
Have you guys seen Aciref lately?
Title: 1.70I patch notes
Post by: Caohmin on Apr 30, 2004, 01:37 PM
I think I saw him night before last. Did he dye all his stuff pink? Saw someone else he was running with that did that as well.