Vengeance

Vengeance => public => Topic started by: Lifesbane on Apr 12, 2002, 07:25 PM

Title: PvP server
Post by: Lifesbane on Apr 12, 2002, 07:25 PM
hey everybody
i just read the new PvP server info on the herald a little while ago and was wondering what everybody thought of it.

persoinally the thing i like the most is the idea of inter-realm grouping/guilding. dunno...i just think it would be mad cool

how about you guys?

Title: PvP server
Post by: Sodom on Apr 13, 2002, 03:39 AM
The only problem I can imagine is that Scouts will ownzors, but not quite for the reason you might expect:

If you've ever played a scout, I know you've tried this trick: Climb to the top of a tower or landmark and try to pull a mob. You're bound to be dissappointed, for one of two reasons:

1) Mobs don't travel withing bow range of towers, or

2) If you manage to pull one, they can teleport/jump over in obstacle in their path to get to you.

PCs often have to travel to towers to visit merchants and complete quests. And PCs can't warp on top of / through obstacles.

Anyone want to form an all-scout guild on the PvP server? ;)

Title: PvP server
Post by: Gueuze on Apr 14, 2002, 09:57 AM
I might try it...but probably not.  First, the main reason I started DAOC was that I could choose when I wanted to PvP, and I like the realm war concept it was done in.  Second, no one will have any reason to play anything other than a stealth class, or perhaps a nuker.  I hope everyone there enjoys soloing on blues to level.  Picture a wights group with a wizard, 4 scouts, and 3 infiltrators.

Not my cup of tea.  And the only class that I think I would enjoy to play, AND feel would be effective, is a minstrel...which seems a bit redundant.

This is my first MMORPG, but I did do a lot of Diablo, so I picture this scenario:  you get a tell, "Hey, want to group?"  So you say sure, and get, "Meet me at CU."  And you go to CU and get killed by the group he had waiting for you.  Only one of those will be enough to send me back home to Iseult.

Title: PvP server
Post by: Axecleaver on Apr 14, 2002, 10:12 AM
I see a lot of problems on the new server. Overcrowding, griefing, bugs. I like Iseult a lot, and I like the group we have there. I think a lot of people will try the new server and come back.

Imagine all the horse routes camped by sniper teams on top of the towers. They'd sit up there and "xp" all day by shooting people off their horses. Ugh!

Title: PvP server
Post by: Kirin on Apr 14, 2002, 12:49 PM
Dude, kill wights for exp? why kill wights for exp when you can kill othe players that con yellow to you all day long? Yes, they are going to give you exp for killing other players and a penalty for dying.. im Definately going to try out the Pvp server, but with a char from another realm.. What ive laways disliked about Midgard and HIbernia was the inability to discover it the way i discovered albion.. with this new Pvp server, youll be able to lvl characters in any setting you want.. Keltoi too packed? pack your bags  and head to the spraggon den in hibernia..

I think its a great idea, but  i also think Darith said it very well when he said: Ill play the Pvp server when i get bored of Daoc.. Because the Pvp server is just that, a whole new different game..

If we do decide to sart up, lets move en masse, its much easier to defend yourselves when your 5 on 1 hehe.

Title: PvP server
Post by: Gueuze on Apr 14, 2002, 10:01 PM
Why kill wights for xp?  For 10x the xp in the same amount of time as soloing yellows.  That was my point...levelling on the whole will be much slower.  Bah, what do I care.  Not my server anyway.

I wouldn't want to wear a robe on the PvP server, for sure.

Title: PvP server
Post by: Axecleaver on Apr 15, 2002, 08:37 PM
Robe? Can you imagine the poor souls playing paladins or a pure melee over there?
Title: PvP server
Post by: Gueuze on Apr 15, 2002, 10:23 PM
Picturing 3 categories of successful characters:

1) Stealther
2) Skald
3) Thane

and perhaps a 4th

4) Smite cleric

Title: PvP server
Post by: Axecleaver on Apr 16, 2002, 01:00 PM
I think there will still be some theurgists around, less common than the stealthers but more common than tanks.

It will be interesting to see the class distribution on this server.

Title: PvP server
Post by: Amberryl on Apr 16, 2002, 01:02 PM
I think the PvP servver sounds cool, but something axe told me that it will be a million stealthers against 4 hapless tanks or casters. It might get pretty lame after a while.
Title: PvP server
Post by: Gueuze on Apr 16, 2002, 07:07 PM
The only way I can see tanks having a chance, is if a handful of dedicated folks group together to form an 'ideal group' dedicated to anti-griefing, and help each other level up quickly.  I wouldn't snipe an orange armsman.

3 tanks, 2 healers, a speeder, an assassin, and a crowd controller type?

It will be interesting to hear the stories from there.  Still no interest in going however.

Title: PvP server
Post by: Kirin on Apr 17, 2002, 12:05 AM
IM prolly going to play a Shadowblade.. though i am considering a blademaster
Title: PvP server
Post by: Axecleaver on Apr 17, 2002, 11:51 AM
Blademasters are gimp.

The ideal team will feel pretty badass until the l33t shadowblade guild comes and griefs the whole team. Can you imagine 8 SBs running around looking for targets?

I agree with Darith's comment... totally different game. I think if you don't get there day one and level like a maniac, establishing level dominance early, you're going to have a tough time surviving.

Remember, since you lose xp if you die, the level differences will separate early. A level 20 kills a level 15, the 15 stays 15 and the 20 goes to 21. Repeat. Repeat. Repeat. The 15 is 15 and the 20 is now 30, and there's no chance to fix it.

The only saving grace will be the establishment of larger guilds. You can't kill your own guildmembers. So it might be more like the old UO PK/anti wars, which I understand were pretty cool.