Vengeance

Vengeance => public => Topic started by: Kirin on May 26, 2002, 10:49 AM

Title: Realm abilities questions
Post by: Kirin on May 26, 2002, 10:49 AM
Hey guys,
Pesa and i have been looking at the realm abilities, trying to figure out on which ones we should acually take.. So far im considering lots of mastery of blocking, purge and the big group heal.. Pesas thinking about taking second wind or hail of blows..
anyone got some feedback on how good these abilities work in combat? i doubt theyll let us respec realm skills, so i want to make sure i make the right choices to begin with. thanks
Title: Realm abilities questions
Post by: Axecleaver on May 26, 2002, 11:54 AM
The ability to respec is in the game now, you can do it twice (for realm skills).

Mastery of blocking adds 6 to your shield skill, or about 3%, pretty useful skill, and cheap at only 1 point for the first level.

As a paladin, faith heal is not to be missed. A group insta that heals 80-100% is awesome.

THe tireless/endurance type skills seem to work the same no matter what level you have, so get level 1.

If you buy master of block, also spend a point on master of pain for the increased crits, it's a very cheap skill once you have the augmented dex prereqs.

As an armsman i would buy dex 2, master of pain, and possibly hail of blows (is that dex 2?)

Title: Realm abilities questions
Post by: Kirin on May 28, 2002, 01:00 PM
Hmm ok.. will look into it.. im pretty sure im going to spec mainly in extra blocks.. or see how blocking goes with thrust, not sure.. what kinda of stuff have you bough Axe?
Title: Realm abilities questions
Post by: Axecleaver on May 28, 2002, 01:09 PM
Faith healing, aug dex 2, and i just got a point last night I'm putting in Mastery of Pain.
Title: Realm abilities questions
Post by: Kirin on May 29, 2002, 07:45 AM
hmmm.. waht about Purge?? any feedback on how well thats been working?
Title: Realm abilities questions
Post by: Axecleaver on May 29, 2002, 11:59 AM
It's pretty good, but at 10 pts it's hella expensive. I may or may not take it once i have 10, with a respec.
Title: Realm abilities questions
Post by: Kirin on May 30, 2002, 08:21 AM
hmm i may or may not choose it over faith healing.. i was always more of a solo rvr pally.. does healing or heal chant still cure mezz and all that?
Title: Realm abilities questions
Post by: Axecleaver on May 30, 2002, 12:14 PM
No, but if you want to solo, then faith healing is DEFINITELY your first choice. When you're in a group, a purge can free you and let you help the group. Solo, that free insta is going to be of much higher value. Purge resets your mezz timers, so you can be instantly remezzed.
Title: Realm abilities questions
Post by: Kirin on May 30, 2002, 04:07 PM
Hmmmmmm... god im all confused now.. i dont know what to invest in.. not eevn sure anymore bout respeccing to thrust.. grrrr anyways well see how its going..
btw, Pesa and i are going to wat to lvl asap to 50, so there better be some good exp groing goin when we get there ^_^.
Title: Realm abilities questions
Post by: Nari on May 30, 2002, 11:58 PM
Dude, give me two weeks and I'll be there ready to rock and xp/roll...
Title: Realm abilities questions
Post by: Gueuze on May 31, 2002, 12:44 AM
Soon, we might be running TWO tree groups in Lyon at once.  It's coming folks.
Title: Realm abilities questions
Post by: Nari on May 31, 2002, 03:48 AM
With the level spectrum I see guild-wide there is no doubt in my mind that we can do so...I'll be there for sure.  I always hated having to get on a list to kill trees, lol.
Title: Realm abilities questions
Post by: Lifesbane on Jun 01, 2002, 11:47 AM
what level range (about) are trees good for?
Title: Realm abilities questions
Post by: Kid on Jun 01, 2002, 12:36 PM
I started getting invited to tree groups at about lvl 42 but with guildy's I am sure we can handle someone that is somewhat lower as long as there aren't too many people who are lower level the group can survive pretty well. I know we only had 7 people at some points last night and we were able to kill them pretty well, so add a lower lvl person to that mix and no harm done if they don't hit all that often.
Title: Realm abilities questions
Post by: Gueuze on Jun 01, 2002, 02:43 PM
Noreen escorted us around DF today, and I must say, trees are now yesterday's news.  I confess, 4 level 50's in the group helped, but still it was nice.  And without a PBT even.

And LB, I'd stick with tanglers until about 42 anyway.  You'll cap on the trees, and won't get much more experience than you would with tanglers.  Less probably, since trees make for fewer mobs per pull.

Title: Realm abilities questions
Post by: Axecleaver on Jun 01, 2002, 09:58 PM
Tanglers are probably best until 43 or even 44, possibly. The purple trees are giving me 38m xp, the little ones about 25m.
Title: Realm abilities questions
Post by: Nari on Jun 01, 2002, 10:35 PM
We are talking Witherwoodes right?...
Title: Realm abilities questions
Post by: Tydd on Jun 04, 2002, 12:41 PM
38m xp /em drools

Wouldn't that be so nice.  

Title: Realm abilities questions
Post by: Axecleaver on Jun 04, 2002, 01:17 PM
Yeah, witherwoodes. 42 is probably the low end of the best time to start, but like Kids says, we can take a low level member in without too much trouble.
Title: Realm abilities questions
Post by: Tydd on Jun 04, 2002, 01:36 PM
I can mezz one.  At least the Fighters Version of Mezz.  

ENGAGE!!!!!!!!!!

Title: Realm abilities questions
Post by: Axecleaver on Jun 05, 2002, 12:13 PM
I've been grouping with some nonguild the last couple of days... god help me... and i find nobody but me and tydd use engage. I'm constantly teaching people how to do this. You can engage a target on your guard person as well as on yourself. Works great.

The biggest problem is that people see you engaging a monster and immediately want to help you by hitting it... thus negating the engage. Takes much training.

Title: Realm abilities questions
Post by: Tydd on Jun 05, 2002, 12:20 PM
Yes it takes a little training to get it beat into their heads what you are doing and to leave it alone.   But just like when I was a we tike and had to learn what the sparkly things over the mobs head ment they too will learn.

Unfortunatly,  My engage didn't work to well last night against Giaco.   I think I figured out I wasn't going to win Solo and go Engage till someone could help me to late.  Kept telling me he could not be engaged because he's been attacked.   That was frustrating.

Title: Realm abilities questions
Post by: Axecleaver on Jun 05, 2002, 01:52 PM
Yes, it is... sometimes it seems to take FOREVER for that "under attack" status to wear off. Also if a caster is debuffing or rooting or anything, it counts as under attack.
Title: Realm abilities questions
Post by: Nari on Jun 06, 2002, 11:42 AM
I'll try to remember how to act out there.  Just give me a couple days to get my groove back.  I promise not to fuck up too many engagements, lol...
Title: Realm abilities questions
Post by: Lifesbane on Jun 06, 2002, 12:28 PM
hmm, i wonder if guard and engage would be a good role for me in some of the higher level groups ive been in (i.e. mostly guild groups that have been nice enough to let me tag along). sounds like it would be good for me cuz against very high level mobs my miss rate with the bow is crazy (to the point sometimes that its not even worth burning through the arrows) and i stab like a little girl anyways...but my shield spec is good and with my high dex i block like theres no tomarrow, then add the engage and very little shold get through.

then again, if i cant hit with my bow, im probably fighting mobs that are too hard for me anyway

Title: Realm abilities questions
Post by: Axecleaver on Jun 06, 2002, 01:20 PM
That's a very good idea, LB. When Noreen is guarding me she blocks around half the shots on me... sometimes more if we have good dex buffs. We will have to give this a try.
Title: Realm abilities questions
Post by: Nari on Jun 07, 2002, 01:07 AM
Yes, please, guard me, O.K.??  LOL, I need some guarding out there in the big bad world, lol.